This should've been in from the start!
* Settings in the post-compo version of Oxylunky *
First of all
Thank you all for playing my game! I love the feedback I'm getting and it seems most of you enjoy playing. It's really cool to see others experiencing a thing you made. I'm sure many of you others feel the same way. Also, Thank you for all great games! I'm having a blast trying out all your crazy ideas and it's amazing to see what you guys have been able to push out in the short time we have been given.
...but there's moreI'm really hitting myself about this, but many of you have been asking about the lack of checkpoints in the game. The reason is naturally the fact that secrets are hard to try when you know of them. As a result of that, the game became a lot harder than I was trying to make it. Hopefully most of you stuck around to the end, but I get that you don't want to feel forced to play the same thing over and over. As such... I choose to implement a settings system that allows for a more relaxed way of playing the game. It's annoying that I didn't think of this before hand since the implementation was done in a heartbeat. Eitherway, feel free to try out the game with new settings added. Both the "hardcore" version and updated version are accessible through the game page.
The futureI'm also planning on adding more features to the game. The gameplay feels solid enough to make it more than just a compo game. I'll probably start tinkering with random levels and some roguelike features added to it, since it would be awesome to experience the feeling of not knowing the map myself.
Once again, thank you for a bunch of awesome games to play!