{"author_link":"\/users\/leorid","author_name":"leorid","author_uid":"leorid","comments":[],"epoch":1664903117,"event":"LD51","format":"md","ldjam_node_id":308398,"likes":2,"metadata":{"p_key":"168521","p_author":"leorid","p_authorkey":"1082768","p_urlkey":"396279","p_title":"This Jam was an Emotional Rollercoaster","p_cat":"LDJam ","p_event":"LD51","p_time":"1664903117","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1082768","us_name":"leorid","us_username":"leorid","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":6,"author":82768,"body":"Hi fellow Jammers, this jam was quite a ride. At the start I was a bit late, searching for a team last minute (on discord). After a few hours of brainstorming, we coudn't really agree on an idea, so our artist dropped out.\n\nBut Sean, the Composer, really liked our idea and pushed my motivation back to 100%.\nThe basic cube-prototype was done in a few hours as well as the first two music tracks. From there it was going quite good but we still had a lack of graphics. As I am not much of an artist myself, I made the characters as 2D polygons in blender and it worked out pretty well.\nAnimation was the usual bone-rig as with 3D Characters, so making a walk cycle was done pretty fast and I was able to re-use animations between our three different player-meshes.\n\nBut on day 3 of the jam, all of the environment was still just grey blocks, blue sky in the background with the one 3D low poly mountain I made in less than 10 minutes.\n\n![Graphics 2.png](\/\/\/raw\/053\/41\/z\/520a0.png)\n\nMelekTaus, my roommate, was already done with his compo jam and told me he would help us out with the environment art such as floor tiles, beer bottles, grass and speakers. \n\nPS: you should really check out his game, Time Invaders, he made it in his own programming language, which runs in a browser application: [Time Invaders](https:\/\/ldjam.com\/events\/ludum-dare\/51\/time-invaders)\n\nAnd within 6h it went from the previous look to this:\n\n![Graphics 3.png](\/\/\/raw\/053\/41\/z\/520a1.png)\n\nAmazing what a Background, Color Grading, a new Tilemap and some environmental Details can do in the hands of a skilled developer.\n\nAlso I think the music from Sean is amazing, as well as all the sound effects he recorded and edited.\n\nWe all had a great time together for this jam and I am so happy how this turned out. \n\nEdit: Oh right, if you are interested, here is the link to our game - [Music Demon](https:\/\/ldjam.com\/events\/ludum-dare\/51\/webglhtml5-music-demon)","comments":0,"created":"2022-10-04T17:03:49Z","files":[],"files-timestamp":0,"id":308398,"love":2,"love-timestamp":"2022-10-04T17:42:26Z","meta":[],"modified":"2022-10-04T17:42:26Z","name":"This Jam was an Emotional Rollercoaster","node-timestamp":"2022-10-04T17:10:21Z","parent":306906,"parents":[1,5,9,296586,306906],"path":"\/events\/ludum-dare\/51\/webglhtml5-music-demon\/this-jam-was-an-emotional-rollercoaster","published":"2022-10-04T17:05:17Z","scope":"public","slug":"this-jam-was-an-emotional-rollercoaster","subsubtype":"","subtype":"","type":"post","version":958867},"node_metadata":{"n_key":"308398","n_urlkey":"396279","n_parent":"306906","n_path":"\/events\/ludum-dare\/51\/webglhtml5-music-demon\/this-jam-was-an-emotional-rollercoaster","n_slug":"this-jam-was-an-emotional-roller","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"82768","n_created":"1664903029","n_modified":"1664905346","n_version":"958867","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/webglhtml5-music-demon\/this-jam-was-an-emotional-rollercoaster","text":"Hi fellow Jammers, this jam was quite a ride. At the start I was a bit late, searching for a team last minute (on discord). After a few hours of brainstorming, we coudn't really agree on an idea, so our artist dropped out.\n\nBut Sean, the Composer, really liked our idea and pushed my motivation back to 100%.\nThe basic cube-prototype was done in a few hours as well as the first two music tracks. From there it was going quite good but we still had a lack of graphics. As I am not much of an artist myself, I made the characters as 2D polygons in blender and it worked out pretty well.\nAnimation was the usual bone-rig as with 3D Characters, so making a walk cycle was done pretty fast and I was able to re-use animations between our three different player-meshes.\n\nBut on day 3 of the jam, all of the environment was still just grey blocks, blue sky in the background with the one 3D low poly mountain I made in less than 10 minutes.\n\n![Graphics 2.png](\/\/\/raw\/053\/41\/z\/520a0.png)\n\nMelekTaus, my roommate, was already done with his compo jam and told me he would help us out with the environment art such as floor tiles, beer bottles, grass and speakers. \n\nPS: you should really check out his game, Time Invaders, he made it in his own programming language, which runs in a browser application: [Time Invaders](https:\/\/ldjam.com\/events\/ludum-dare\/51\/time-invaders)\n\nAnd within 6h it went from the previous look to this:\n\n![Graphics 3.png](\/\/\/raw\/053\/41\/z\/520a1.png)\n\nAmazing what a Background, Color Grading, a new Tilemap and some environmental Details can do in the hands of a skilled developer.\n\nAlso I think the music from Sean is amazing, as well as all the sound effects he recorded and edited.\n\nWe all had a great time together for this jam and I am so happy how this turned out. \n\nEdit: Oh right, if you are interested, here is the link to our game - [Music Demon](https:\/\/ldjam.com\/events\/ludum-dare\/51\/webglhtml5-music-demon)","title":"This Jam was an Emotional Rollercoaster","wayback_source":[]}