{"author_link":"\/users\/fis","author_name":"Fis","author_uid":"fis","comments":[],"epoch":1664912558,"event":"LD51","format":"md","ldjam_node_id":308483,"likes":2,"metadata":{"p_key":"168560","p_author":"Fis","p_authorkey":"1053539","p_urlkey":"396318","p_title":"Bake-o-mancer!","p_cat":"LDJam ","p_event":"LD51","p_time":"1664912558","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1053539","us_name":"Fis","us_username":"fis","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":7,"author":53539,"body":"It has been a journey for three days!\nSo - Godotengine 4 beta 2 released just in time for LD51 and we wanted to enjoy all these fancy new features - since the beta version also shipped with the webexporter. Sadly, after the first day of work, we encountered four bugs\/issues that forced us to downgrade. Lots of hours were invested so take an advice: don't use beta software for a gamejam.\n\nWhile this was bad for the jam itself - it is of course very good for the engine, since bugs have been identified and count towards engine development.\n\nBake-o-mancer is our first cardgame - most of our time was invested in the basic functions and game loop. Only the last hours were used to generate the content, but in the end all previously done work made adding content very easily. Sadly, there wasn't enough time for further balancing so the game itself is pretty hard.\n\nPlease check it out - we'd love to hear some feedback!\n\n![AD-1.png](\/\/\/raw\/321\/d\/z\/521e4.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/ld51-1","comments":0,"created":"2022-10-04T19:26:00Z","files":[],"files-timestamp":0,"id":308483,"love":2,"love-timestamp":"2022-10-05T18:05:06Z","meta":[],"modified":"2022-10-05T18:05:06Z","name":"Bake-o-mancer!","node-timestamp":"2022-10-04T19:42:38Z","parent":301313,"parents":[1,5,9,296586,301313],"path":"\/events\/ludum-dare\/51\/ld51-1\/bake-o-mancer","published":"2022-10-04T19:42:38Z","scope":"public","slug":"bake-o-mancer","subsubtype":"","subtype":"","type":"post","version":959438},"node_metadata":{"n_key":"308483","n_urlkey":"396318","n_parent":"301313","n_path":"\/events\/ludum-dare\/51\/ld51-1\/bake-o-mancer","n_slug":"bake-o-mancer","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53539","n_created":"1664911560","n_modified":"1664993106","n_version":"959438","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/ld51-1\/bake-o-mancer","text":"It has been a journey for three days!\nSo - Godotengine 4 beta 2 released just in time for LD51 and we wanted to enjoy all these fancy new features - since the beta version also shipped with the webexporter. Sadly, after the first day of work, we encountered four bugs\/issues that forced us to downgrade. Lots of hours were invested so take an advice: don't use beta software for a gamejam.\n\nWhile this was bad for the jam itself - it is of course very good for the engine, since bugs have been identified and count towards engine development.\n\nBake-o-mancer is our first cardgame - most of our time was invested in the basic functions and game loop. Only the last hours were used to generate the content, but in the end all previously done work made adding content very easily. Sadly, there wasn't enough time for further balancing so the game itself is pretty hard.\n\nPlease check it out - we'd love to hear some feedback!\n\n![AD-1.png](\/\/\/raw\/321\/d\/z\/521e4.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/ld51-1","title":"Bake-o-mancer!","wayback_source":[]}