I’m in! Trying Scala

I’ll be joining a Scala startup in a few weeks, and to get some practice with the language, I’ll use it for this edition of the Ludum Dare! Scala can access any Java library, so there are probably tons of Java game engines I could be using, but since the goal is to learn what makes Scala unique, I’ll be using Scage, a small Scala-only game engine tailored for simple 2D games.

For the graphics, I’ll probably be using Gimp as usual, or maybe just some basic geometric shapes if my inexperience with the language eats too much of my time. For audio, I plan to keep it simple: no music, and some simple sound effects generated using BFXR. That will be a downgrade in production values compared to Lumber Jacques, the game we made as a team last time for Ludum Dare 32 Jam, but the fact that there will be sound at all will be an upgrade compared to I’ve Seen This Room Before, the game I made solo for Ludum Dare 31 Compo.