{"author_link":"\/users\/mhorth","author_name":"mhorth","author_uid":"mhorth","comments":[],"epoch":1665008032,"event":"LD51","format":"md","ldjam_node_id":308982,"likes":1,"metadata":{"p_key":"168810","p_author":"mhorth","p_authorkey":"1239469","p_urlkey":"396568","p_title":"Wanna go fast?","p_cat":"LDJam ","p_event":"LD51","p_time":"1665008032","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1239469","us_name":"mhorth","us_username":"mhorth","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":5,"author":239469,"body":"I spent a huge portion of [Terminal Velocity](https:\/\/ldjam.com\/events\/ludum-dare\/51\/terminal-velocity)'s development time trying to convey the feeling of *speed*. The main contributors that delivered on this were:\n- Setting a wide field of view on the camera.\n- Pulling the camera back a little bit when you hit a boost.\n- Adding camera shake when you hit a boost.\n- Sound effects for the boost and the motor speed.\n- Speed line VFX.\n- Close quarters environment with lots of twists and turns.\n\nCheck it out if you've got a need for speed.\n\n![Cover Image No Text.png](\/\/\/raw\/d67\/a3\/z\/526e1.png)","comments":0,"created":"2022-10-05T21:52:13Z","files":[],"files-timestamp":0,"id":308982,"love":1,"love-timestamp":"2022-10-06T00:15:55Z","meta":[],"modified":"2022-10-06T00:15:55Z","name":"Wanna go fast?","node-timestamp":"2022-10-05T22:13:52Z","parent":297368,"parents":[1,5,9,296586,297368],"path":"\/events\/ludum-dare\/51\/terminal-velocity\/wanna-go-fast","published":"2022-10-05T22:13:52Z","scope":"public","slug":"wanna-go-fast","subsubtype":"","subtype":"","type":"post","version":962078},"node_metadata":{"n_key":"308982","n_urlkey":"396568","n_parent":"297368","n_path":"\/events\/ludum-dare\/51\/terminal-velocity\/wanna-go-fast","n_slug":"wanna-go-fast","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239469","n_created":"1665006733","n_modified":"1665015355","n_version":"962078","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/terminal-velocity\/wanna-go-fast","text":"I spent a huge portion of [Terminal Velocity](https:\/\/ldjam.com\/events\/ludum-dare\/51\/terminal-velocity)'s development time trying to convey the feeling of *speed*. The main contributors that delivered on this were:\n- Setting a wide field of view on the camera.\n- Pulling the camera back a little bit when you hit a boost.\n- Adding camera shake when you hit a boost.\n- Sound effects for the boost and the motor speed.\n- Speed line VFX.\n- Close quarters environment with lots of twists and turns.\n\nCheck it out if you've got a need for speed.\n\n![Cover Image No Text.png](\/\/\/raw\/d67\/a3\/z\/526e1.png)","title":"Wanna go fast?","wayback_source":[]}