{"author_name":"Indiestry","cat":"LD #33","comments":[],"epoch":1439747880,"likes":0,"metadata":{"p_key":"16884","p_author":"Indiestry","p_authorkey":"41883","p_urlkey":"52178","p_title":"I\u2019m in and excited!","p_cat":"LD #33","p_event":"LD33","p_time":"1439747880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41883","us_name":"Indiestry","us_username":"indiestry","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>This time I&#8217;m in for my fourth Ludum Dare Compo in a row, and this time I&#8217;m especially excited for it as it&#8217;s a chance to start out a fresh game and to just try out a lot of new things without having to worry about code-readability for future-me and long-term-planning. Just the sweet joy of starting a project. Since April I&#8217;ve mainly been working on just a single game. That&#8217;s not that much time compared to other people&#8217;s projects which sometimes take years to complete, but for me it feels like ages since I used to kickstart some new gameidea every week or so and never really released anything.<\/p>\n <p>&nbsp;<\/p>\n <p>My tools of choice:<\/p>\n <p>-Gamemaker Studio for messy programming<\/p>\n <p>-Paint.net for janky sprites<\/p>\n <p>-bfxr for crunchy sound effects<\/p>\n <p>-Bosca Ceoil for funky music<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck eyeryone!<\/p>","time":"August 16th, 2015 12:58 pm","title":"I\u2019m in and excited!"}