Anyone out there with very few or no skills relating to game development?

I'm curious if there's anyone like me, that doesn't really have any obvious skills that benefit creating a game. For example, 2 jams ago, literally all I did was write some dialogue and place some box colliders (busywork mostly).

Last jam, I went into it with largely the same lack of knowledge. My cousin, who does the 3D art in our game, rigged some of his models and taught me how to animate them during the jam. So I gained that skill last jam (at least, a very, very watered down version that functions well enough for a 72 hour game).

This jam, I learned how to make VFX with Niagara within Unreal Engine. I also helped with game balancing (I'm a numbers guy) and did the animations again.

So ultimately, I'm curious if anyone went into jamming with literally no knowledge of game development, and no big skills like coding or art skills, and what you did to contribute to your game. As well as what you've learned along the way!