PULSAR Post-Jam patches are out

Here are some of our main fixes and additions: - Added a score counter during the game, so you don't have to wait until the end to see your score.

- Adjusted the mechanics of the rotating transmitter. In the earlier version, it rotated other energy transmitters and had to be powered to do so, which made it very hard and costly to use, not to mention way too confusing for casual players. So we simplified it to make it rotate itself!

- We also fixed some sprite issues with the transmitters and level 2 settlements and added a short explanation of how they work in-game, which was the only missing description and caused a lot of confusion.
Making sure the gameplay is understandable has certainly been one of our biggest challlenges with this game, which had a pretty straightforward concept at the start, but ended up becoming quite confusing the more we developed it ๐