{"author_link":"\/users\/yoko-san","author_name":"yoko-san","author_uid":"yoko-san","comments":[],"epoch":1665056074,"event":"LD51","format":"md","ldjam_node_id":309127,"likes":5,"metadata":{"p_key":"168877","p_author":"yoko-san","p_authorkey":"1298355","p_urlkey":"396635","p_title":"Problems after exporting my Unity standalone project to WebGL","p_cat":"LDJam ","p_event":"LD51","p_time":"1665056074","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1298355","us_name":"yoko-san","us_username":"yoko-san","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":298355,"body":"Maybe this will help some of you:\n\nWhen I tested my game in __WebGL__ for the first time, a __gamebreaking bug__ occurred.\n\nFortunately, the error always occurred in the same place and was therefore relatively easy to narrow down:\n\nTo create delays in the game I use \"__Task.Delay()__\" instead of coroutines.\nUnfortunately, WebGL cannot handle threading and stops the code execution at the first occurrence.\n\nIf you have the same problem, take a look at this package, it helped me very quickly and easily: https:\/\/github.com\/VolodymyrBS\/WebGLThreadingPatcher\n\n![50f68.jpg](\/\/\/raw\/37d\/84\/z\/52843.jpg)","comments":7,"comments-timestamp":"2022-10-07T21:18:05Z","created":"2022-10-06T11:19:07Z","files":[],"files-timestamp":0,"id":309127,"love":5,"love-timestamp":"2022-10-06T14:32:41Z","meta":[],"modified":"2022-10-07T21:18:05Z","name":"Problems after exporting my Unity standalone project to WebGL","node-timestamp":"2022-10-06T11:36:22Z","parent":306189,"parents":[1,5,9,296586,306189],"path":"\/events\/ludum-dare\/51\/a-ding-in-the-dark\/problems-after-exporting-my-unity-standalone-project-to-webgl","published":"2022-10-06T11:34:34Z","scope":"public","slug":"problems-after-exporting-my-unity-standalone-project-to-webgl","subsubtype":"","subtype":"","type":"post","version":962763},"node_metadata":{"n_key":"309127","n_urlkey":"396635","n_parent":"306189","n_path":"\/events\/ludum-dare\/51\/a-ding-in-the-dark\/problems-after-exporting-my-unity-standalone-project-to-webgl","n_slug":"problems-after-exporting-my-unit","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"298355","n_created":"1665055147","n_modified":"1665177485","n_version":"962763","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/a-ding-in-the-dark\/problems-after-exporting-my-unity-standalone-project-to-webgl","text":"Maybe this will help some of you:\n\nWhen I tested my game in __WebGL__ for the first time, a __gamebreaking bug__ occurred.\n\nFortunately, the error always occurred in the same place and was therefore relatively easy to narrow down:\n\nTo create delays in the game I use \"__Task.Delay()__\" instead of coroutines.\nUnfortunately, WebGL cannot handle threading and stops the code execution at the first occurrence.\n\nIf you have the same problem, take a look at this package, it helped me very quickly and easily: https:\/\/github.com\/VolodymyrBS\/WebGLThreadingPatcher\n\n![50f68.jpg](\/\/\/raw\/37d\/84\/z\/52843.jpg)","title":"Problems after exporting my Unity standalone project to WebGL","wayback_source":[]}