{"author_link":"\/users\/thoastbot","author_name":"Thoastbot","author_uid":"thoastbot","comments":[],"epoch":1665062655,"event":"LD51","format":"md","ldjam_node_id":309139,"likes":5,"metadata":{"p_key":"168883","p_author":"Thoastbot","p_authorkey":"1240032","p_urlkey":"396641","p_title":"Post Ludum Dare Achievment","p_cat":"LDJam ","p_event":"LD51","p_time":"1665062655","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1240032","us_name":"Thoastbot","us_username":"thoastbot","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":4,"author":240032,"body":"This Ludum Dare i worked with free movement for the first time.\nFor me, as i only participate in LD with 'core' JS Code, that meant to write a working collision function.\nSince i've never done that before i thought square hitboxes are easier to implement, even tho they don't feel as good as circle hitboxes.\n\nNow, a few days after LD, i took some time to try my luck with circle hitboxes - have to say, they are WAY easier to implement, and i feel like they work great :D \n\nNext LD i'll think about using my newly acquired knowledge \\o\/\n\nTill then, maybe you want to check out my LD51 entry, even tho this sweet circle collision is not implemented there :3 \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/pac-mouse-survival\n\n![ezgif.com-gif-maker.gif](\/\/\/raw\/0a9\/a3\/z\/5285f.gif)","comments":2,"comments-timestamp":"2022-10-13T00:00:20Z","created":"2022-10-06T12:27:24Z","files":[],"files-timestamp":0,"id":309139,"love":5,"love-timestamp":"2022-10-13T11:40:01Z","meta":[],"modified":"2022-10-13T11:40:01Z","name":"Post Ludum Dare Achievment","node-timestamp":"2022-10-06T13:25:11Z","parent":302394,"parents":[1,5,9,296586,302394],"path":"\/events\/ludum-dare\/51\/pac-mouse-survival\/post-ludum-dare-achievment","published":"2022-10-06T13:24:15Z","scope":"public","slug":"post-ludum-dare-achievment","subsubtype":"","subtype":"","type":"post","version":962856},"node_metadata":{"n_key":"309139","n_urlkey":"396641","n_parent":"302394","n_path":"\/events\/ludum-dare\/51\/pac-mouse-survival\/post-ludum-dare-achievment","n_slug":"post-ludum-dare-achievment","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"240032","n_created":"1665059244","n_modified":"1665661201","n_version":"962856","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/pac-mouse-survival\/post-ludum-dare-achievment","text":"This Ludum Dare i worked with free movement for the first time.\nFor me, as i only participate in LD with 'core' JS Code, that meant to write a working collision function.\nSince i've never done that before i thought square hitboxes are easier to implement, even tho they don't feel as good as circle hitboxes.\n\nNow, a few days after LD, i took some time to try my luck with circle hitboxes - have to say, they are WAY easier to implement, and i feel like they work great :D \n\nNext LD i'll think about using my newly acquired knowledge \\o\/\n\nTill then, maybe you want to check out my LD51 entry, even tho this sweet circle collision is not implemented there :3 \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/pac-mouse-survival\n\n![ezgif.com-gif-maker.gif](\/\/\/raw\/0a9\/a3\/z\/5285f.gif)","title":"Post Ludum Dare Achievment","wayback_source":[]}