Evolution of our game Treasure Tactics
Hello everybody, I just wanted to share and document evolution of our game Treasure Tactics. In the 3 previous jams we have had clear idea from the beginning and the have stuck with that idea. But this time we needed to re-do many things. Luckily we had some screenshots from different stages of our game to see the evolution from start to finish. :)
After 1 hour: we had an idea - Turn Based Strategy with 10 second asynchronous turns, where projectiles fly in real time.
-
After 10 hours: Hex based city of Kouvola (Finland). The game is not fun and looks depressing! Panic!
-
After 20 hours: Bye bye Kouvola, welcome Caribbean sea and pirates. But the game looks weird and cheap. :(
-
After 40 hours: Random generated map and the visuals are starting to shape up. But the game is still very buggy, there is only one (1) enemy on the whole map and the gameplay is terrible.
-
https://www.youtube.com/watch?v=l-rXaIs9yq8 After 72 hours: Finished product. It looks and plays nice, overall we were really happy with the final game. :) Shoutout to https://www.twitch.tv/matchamaze for playing our game. <3