{"author_link":"\/users\/runicpixels","author_name":"RunicPixels","author_uid":"runicpixels","comments":[],"epoch":1665078175,"event":"LD51","format":"md","ldjam_node_id":309207,"likes":5,"metadata":{"p_key":"168917","p_author":"RunicPixels","p_authorkey":"1050529","p_urlkey":"396675","p_title":"Decaedia - 1.0.1 - Some Post-Jam Updates.","p_cat":"LDJam ","p_event":"LD51","p_time":"1665078175","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1050529","us_name":"Cheezegami","us_username":"cheezegami","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":50529,"body":"Hello everyone, we hope that you're having a blast playing some of the games that came out during this Ludum Dare.\n\nOur team has been hard at work with our post-jam patch! Here's a little changelog of some of the most prominent changes.\n\n![ItchTitle.png](\/\/\/raw\/165\/c\/z\/528e4.png)\n\nAdditions:\n\n- Potions and Signs. Yes, we're rewarding exploration with the ability to find hidden potions to restore health and a game tips.\n- Signs spread throughout the main area will provide information about areas and mechanics\n- We've also added a small bit of tutorialization to the combat mechanics.\n\nImprovements:\n\n- Water shader has been improved.\n- Some depth related issues have been fixed.\n- Other party members can now properly be recruited.\n- Camera Improvements.\n- The game UI has had some improvements and fixes.\n- Map changes are now more obvious.\n\nBugfixes:\n\n- Combat and game progression should be more stable now as we fixed a bunch of issues related to crashing and freezing.\nNote that there's still a few bugs around that we haven't been able to fix yet, but the general experience should be relatively stable, and the game should be completable.\n- Level swapping now properly saves your state, progress and position.\n- UI related fixes.\nA small patch will likely follow later in which we tackle a few more battle related crashes.\n\n\nKnown Issues:\n- Ludum Dare Embed is too large, use Itch or Full-screen for now.\n- Depth sorting on some sprites.\n- Combat related freezes and certain areas \/ scenarios. (Feel free to report these!)\n- Quest Stacking in the UI\n- Not Healing after Losing Combat\n- Some small UI bugs.\n- We're aware of the Z issue relating to the first sign and the freeze that happens at the base later on. We're currently - working on patching these issues.","comments":1,"comments-timestamp":"2022-10-06T17:50:49Z","created":"2022-10-06T17:14:36Z","files":[],"files-timestamp":0,"id":309207,"love":5,"love-timestamp":"2022-10-06T18:42:42Z","meta":[],"modified":"2022-10-06T18:42:42Z","name":"Decaedia - 1.0.1 - Some Post-Jam Updates.","node-timestamp":"2022-10-06T17:44:05Z","parent":296722,"parents":[1,5,9,296586,296722],"path":"\/events\/ludum-dare\/51\/decaedia\/decaedia-1-0-1-some-post-jam-updates","published":"2022-10-06T17:42:55Z","scope":"public","slug":"decaedia-1-0-1-some-post-jam-updates","subsubtype":"","subtype":"","type":"post","version":963099},"node_metadata":{"n_key":"309207","n_urlkey":"396675","n_parent":"296722","n_path":"\/events\/ludum-dare\/51\/decaedia\/decaedia-1-0-1-some-post-jam-updates","n_slug":"decaedia-1-0-1-some-post-jam-upd","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50529","n_created":"1665076476","n_modified":"1665081762","n_version":"963099","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/decaedia\/decaedia-1-0-1-some-post-jam-updates","text":"Hello everyone, we hope that you're having a blast playing some of the games that came out during this Ludum Dare.\n\nOur team has been hard at work with our post-jam patch! Here's a little changelog of some of the most prominent changes.\n\n![ItchTitle.png](\/\/\/raw\/165\/c\/z\/528e4.png)\n\nAdditions:\n\n- Potions and Signs. Yes, we're rewarding exploration with the ability to find hidden potions to restore health and a game tips.\n- Signs spread throughout the main area will provide information about areas and mechanics\n- We've also added a small bit of tutorialization to the combat mechanics.\n\nImprovements:\n\n- Water shader has been improved.\n- Some depth related issues have been fixed.\n- Other party members can now properly be recruited.\n- Camera Improvements.\n- The game UI has had some improvements and fixes.\n- Map changes are now more obvious.\n\nBugfixes:\n\n- Combat and game progression should be more stable now as we fixed a bunch of issues related to crashing and freezing.\nNote that there's still a few bugs around that we haven't been able to fix yet, but the general experience should be relatively stable, and the game should be completable.\n- Level swapping now properly saves your state, progress and position.\n- UI related fixes.\nA small patch will likely follow later in which we tackle a few more battle related crashes.\n\n\nKnown Issues:\n- Ludum Dare Embed is too large, use Itch or Full-screen for now.\n- Depth sorting on some sprites.\n- Combat related freezes and certain areas \/ scenarios. (Feel free to report these!)\n- Quest Stacking in the UI\n- Not Healing after Losing Combat\n- Some small UI bugs.\n- We're aware of the Z issue relating to the first sign and the freeze that happens at the base later on. We're currently - working on patching these issues.","title":"Decaedia - 1.0.1 - Some Post-Jam Updates.","wayback_source":[]}