Want to see some ALIEN JUICE? Here are our learnings..
๐ง Did your team try to juice up your game?
Our team spent a lot of effort trying to make the game feel as good as possible. It was one of our goals even before we had a game idea in mind. The plan was to keep the game idea so simple that we would have plenty of time to juice it up before the deadline.
Here are things we learned during the jam.
1. Learn your options before the jam
Do some preparation and investigate how you would do basic game feel effects in your game engine. At least check possibilities to do screenshakes, particle effects and sounds. As a bonus you can consider using post processing effects (we did, and they look awesome!).
2. Plan and dedicate time for game feel
We had one team member who dedicated a majority of their jam time focusing on game feel. This is obviously easier when you are working on a team. If you are working alone, limit your scope and make sure you have time to juice up your game before the deadline.
3. Identify core actions of your game and focus on those
You will not gain a lot if you just attach screenshakes to everything and call it a day. Take a moment and think what is the core of your game that should be the fun part. Is it shooting enemies? Great, then make the player actually feel when their shots are hitting. Does your game have a leveling system? Ok, make the moment of leveling up feel like a burst of joy. You will not have to time do everything, so pick your battles and juice it up!
๐ง Here were the three main things our team learned about game feel during this jam. What did you learn? Share your thoughts and ideas in comments!
