{"author_name":"Cube_","cat":"LD #33","comments":[],"epoch":1439684880,"likes":0,"metadata":{"p_key":"16904","p_author":"Cube_","p_authorkey":"504927","p_urlkey":"52198","p_title":"I\u2019m definitely going to try my best to participate this year","p_cat":"LD #33","p_event":"LD33","p_time":"1439684880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504927","us_name":"Cube_","us_username":"Cube_","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>After reviewing the rules I decided to challenge myself, I will be using a custom engine written from scratch (starting after this post), this is allowed in both the compo and the jam (source code will be provided regardless).<br \/>\n If that fails (which, realistically, it could) I&#8217;ll use SDL and box2D, even then my source code will be provided.<\/p>\n <p>I&#8217;m not entirely certain what featureset it&#8217;ll support but it will be basic, I want to challenge myself by not having fancy features available.<br \/>\n Probably will have shader support though.<\/p>\n <p>Anyway, I can&#8217;t be wasting time here! I have an engine to write.<\/p>\n <p>CubeGod out!<\/p>","time":"August 15th, 2015 7:28 pm","title":"I\u2019m definitely going to try my best to participate this year"}