{"author_link":"\/users\/karen-shum","author_name":"Karen Shum","author_uid":"karen-shum","comments":[],"epoch":1665851314,"event":"LD51","format":"md","ldjam_node_id":310296,"likes":11,"metadata":{"p_key":"169358","p_author":"Karen Shum","p_authorkey":"1296960","p_urlkey":"397122","p_title":"About Character Development and Creation","p_cat":"LDJam ","p_event":"LD51","p_time":"1665851314","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1296960","us_name":"Karen Shum","us_username":"karen-shum","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":296960,"body":"Hi everyone, I am the artist from [Call It a Day](https:\/\/ldjam.com\/events\/ludum-dare\/51\/call-it-a-day). First of all, I am very glad to hear that a lot of you love our art and graphics, and thank you all for your appreciation and feedback. I would like to share a bit about our creation process on character and animation.\n\nThe character design and creation were done by me and my teammate, [fionamok05](https:\/\/ldjam.com\/users\/fionamok05), a very talented illustrator. After confirming our main gameplay and mood, she quickly drew some sketches of the characters to give us a basic image of how they will look like.![signal-2022-10-09-231328.jpg](\/\/\/raw\/008\/84\/z\/53282.jpg)\n\nAfter that, it's the real drawing time! Fiona made all the characters in AI, of course, with a lot of trial and error.![Screenshot 2022-10-15 230821.png](\/\/\/raw\/008\/84\/z\/53283.png)\n\nAfter a few hours and some debats, we have our final.final.final version:![All_char.jpg](\/\/\/raw\/008\/84\/z\/53284.jpg)\n\nWe have all characters done on our first day of the game jam, and what remained was making them alive, which was my job. Unfortunately, I am a 3D artist with only a little bit of experience in 2d animation, so I choose the most simple way to do the job - the Unity Sprite Editor. ![sprite.jpg](\/\/\/raw\/008\/84\/z\/53286.jpg) (However, I don't think that the Sprite Editor in Unity would be the best choice when it comes to 2d rigging, maybe next time I should try some other software)\n\nOnce the rig was done, it was time for animation! Also, it's my first time doing game animation, I looked up a lot of references online on game animation such as idle, walk, hurt, die, etc. Luckily, I managed to complete all the in-game animation on the second day. Here are some of them: (For the spawn animation I just made it in After Effects)![Animtion_preview.gif](\/\/\/raw\/008\/84\/z\/53288.gif)\n\nThat's all about character creation and animation. After all, I just need to pass the files to our excellent programmers to make the game complete. \n\nFinally, I would like to thank my amazing teammates for joining the game jam together with me. It was a very fulfilling 72 hours and I enjoyed it very very much!","comments":0,"created":"2022-10-15T14:38:30Z","files":[],"files-timestamp":0,"id":310296,"love":11,"love-timestamp":"2022-10-16T11:23:24Z","meta":[],"modified":"2023-01-24T05:21:03Z","name":"About Character Development and Creation","node-timestamp":"2023-01-24T05:21:03Z","parent":297120,"parents":[1,5,9,296586,297120],"path":"\/events\/ludum-dare\/51\/call-it-a-day\/about-character-development-and-creation","published":"2022-10-15T16:28:34Z","scope":"public","slug":"about-character-development-and-creation","subsubtype":"","subtype":"","type":"post","version":1008683},"node_metadata":{"n_key":"310296","n_urlkey":"397122","n_parent":"297120","n_path":"\/events\/ludum-dare\/51\/call-it-a-day\/about-character-development-and-creation","n_slug":"about-character-development-and-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"296960","n_created":"1665844710","n_modified":"1674537663","n_version":"1008683","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/call-it-a-day\/about-character-development-and-creation","text":"Hi everyone, I am the artist from [Call It a Day](https:\/\/ldjam.com\/events\/ludum-dare\/51\/call-it-a-day). First of all, I am very glad to hear that a lot of you love our art and graphics, and thank you all for your appreciation and feedback. I would like to share a bit about our creation process on character and animation.\n\nThe character design and creation were done by me and my teammate, [fionamok05](https:\/\/ldjam.com\/users\/fionamok05), a very talented illustrator. After confirming our main gameplay and mood, she quickly drew some sketches of the characters to give us a basic image of how they will look like.![signal-2022-10-09-231328.jpg](\/\/\/raw\/008\/84\/z\/53282.jpg)\n\nAfter that, it's the real drawing time! Fiona made all the characters in AI, of course, with a lot of trial and error.![Screenshot 2022-10-15 230821.png](\/\/\/raw\/008\/84\/z\/53283.png)\n\nAfter a few hours and some debats, we have our final.final.final version:![All_char.jpg](\/\/\/raw\/008\/84\/z\/53284.jpg)\n\nWe have all characters done on our first day of the game jam, and what remained was making them alive, which was my job. Unfortunately, I am a 3D artist with only a little bit of experience in 2d animation, so I choose the most simple way to do the job - the Unity Sprite Editor. ![sprite.jpg](\/\/\/raw\/008\/84\/z\/53286.jpg) (However, I don't think that the Sprite Editor in Unity would be the best choice when it comes to 2d rigging, maybe next time I should try some other software)\n\nOnce the rig was done, it was time for animation! Also, it's my first time doing game animation, I looked up a lot of references online on game animation such as idle, walk, hurt, die, etc. Luckily, I managed to complete all the in-game animation on the second day. Here are some of them: (For the spawn animation I just made it in After Effects)![Animtion_preview.gif](\/\/\/raw\/008\/84\/z\/53288.gif)\n\nThat's all about character creation and animation. After all, I just need to pass the files to our excellent programmers to make the game complete. \n\nFinally, I would like to thank my amazing teammates for joining the game jam together with me. It was a very fulfilling 72 hours and I enjoyed it very very much!","title":"About Character Development and Creation","wayback_source":[]}