I think I’m in
I think I’m in for my third Ludum Dare.
This time I didn’t plan much so I might do just about anything I guess, going pretty casual. I guess one cool aspect of LD is that you can try stuff you haven’t tried before while game developing;
I decided to leave the C++ DirectX 9 2D platformers and go blind with the only direction I have right now in mind is using Blender Game Engine. I learned a bit today, and I’m gonna learn some more until the comp begins which gives me about a week to prepare myself. I NEVER used it before so this is gonna be lots of fun and surely different than before. In case things go horribly wrong I might quit to Java and LWJGL which still isn’t my most comfortable zone, but still I wanna do something new. I might even try to make some web-based game using JS if things go REALLY BAD.
In the most saddening case in which I cannot finish anything – here’s my last resort – the safe old most basic and simple 2D system for C++ and DX9: >Github Link<
and.. that’s about it. Hope you’ll also DARE (see what I did DARE?) yourselves to do LD in a tool you’ve never used before during the compo or even at all!
As for graphics – as always I’m gonna use GIMP, Photoshop maybe and pixlr .
As for sound – as always gonna make original sounds. Use Yamaha keyboard or maybe I’ll try using my Electric guitar. I might also try my luck with software-based synths and 8 bit music. We’ll see 😉
I’m 99% percent sure I’m in. unless something’ll pop up – I think I’m gonna go for it.
Good Luck, and as always – Happy Ludum Dare!