{"author_link":"\/users\/grif-in","author_name":"Grif_in","author_uid":"grif-in","comments":[],"epoch":1666068162,"event":"LD51","format":"md","ldjam_node_id":310510,"likes":3,"metadata":{"p_key":"169423","p_author":"Grif_in","p_authorkey":"1303930","p_urlkey":"397189","p_title":"DECAPHASE Multiplayer & Replays","p_cat":"LDJam ","p_event":"LD51","p_time":"1666068162","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1303930","us_name":"Grif_in","us_username":"grif-in","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":2,"author":303930,"body":"I recently got game replays working in DECAPHASE. (to be released in an upcoming version) And am working on adding multiplayer. The initial idea is that each player would have a separate base and would both build turrets, and also units to send over. Factories would build units at a fixed rate. Then there would be upgrades for the unit speed and HP, as well as upgrades for the factories to build units faster. It would end up being a bit like a tower defense RTS. Let us know if you have any cool ideas for multiplayer!\n\n*Also* **We are 4 votes away from the minimum of 20!** If you could check out the game and give us some feedback that would be awesome!!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/decaphase\n\n*Screenshot from an initial basic networked multiplayer test:*\n![Capture.PNG](\/\/\/raw\/a33\/a4\/z\/533d2.png)","comments":2,"comments-timestamp":"2022-10-18T08:13:04Z","created":"2022-10-18T04:31:06Z","files":[],"files-timestamp":0,"id":310510,"love":3,"love-timestamp":"2022-10-18T06:51:58Z","meta":[],"modified":"2022-10-18T08:13:04Z","name":"DECAPHASE Multiplayer & Replays","node-timestamp":"2022-10-18T04:43:59Z","parent":303931,"parents":[1,5,9,296586,303931],"path":"\/events\/ludum-dare\/51\/decaphase\/decaphase-multiplayer-replays","published":"2022-10-18T04:42:42Z","scope":"public","slug":"decaphase-multiplayer-replays","subsubtype":"","subtype":"","type":"post","version":968592},"node_metadata":{"n_key":"310510","n_urlkey":"397189","n_parent":"303931","n_path":"\/events\/ludum-dare\/51\/decaphase\/decaphase-multiplayer-replays","n_slug":"decaphase-multiplayer-replays","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"303930","n_created":"1666067466","n_modified":"1666080784","n_version":"968592","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/decaphase\/decaphase-multiplayer-replays","text":"I recently got game replays working in DECAPHASE. (to be released in an upcoming version) And am working on adding multiplayer. The initial idea is that each player would have a separate base and would both build turrets, and also units to send over. Factories would build units at a fixed rate. Then there would be upgrades for the unit speed and HP, as well as upgrades for the factories to build units faster. It would end up being a bit like a tower defense RTS. Let us know if you have any cool ideas for multiplayer!\n\n*Also* **We are 4 votes away from the minimum of 20!** If you could check out the game and give us some feedback that would be awesome!!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/decaphase\n\n*Screenshot from an initial basic networked multiplayer test:*\n![Capture.PNG](\/\/\/raw\/a33\/a4\/z\/533d2.png)","title":"DECAPHASE Multiplayer & Replays","wayback_source":[]}