{"author_name":"Grhyll","cat":"LD #33","comments":[{"author_name":"","time":"August 14, 2015 8:35 am","epoch":1439559300,"text":"As I understand it, everything required to make the source work should be available publicly. If 3rd party libraries and tools are required, free or paid, that\u2019s fine.","spam":"N"}],"epoch":1439555160,"likes":0,"metadata":{"p_key":"16947","p_author":"Grhyll","p_authorkey":"55071","p_urlkey":"52245","p_title":"Tools?","p_cat":"LD #33","p_event":"LD33","p_time":"1439555160","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"55071","us_name":"Grhyll","us_username":"grhyll","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hi!<\/p>\n <p>As said earlier, I&#8217;ll try the compo challenge!<\/p>\n <p>However, I have a question about giving the sources: if I use a paying asset from Unity&#8217;s asset store, how can I give away my project&#8217;s source code, so that it can be ran, without giving the source code of the asset?<\/p>\n <p>Thanks!<\/p>","time":"August 14th, 2015 7:26 am","title":"Tools?"}