{"author_link":"\/users\/inksun","author_name":"INKSUN","author_uid":"inksun","comments":[],"epoch":1666328562,"event":"LD51","format":"md","ldjam_node_id":310664,"likes":5,"metadata":{"p_key":"169477","p_author":"INKSUN","p_authorkey":"1264465","p_urlkey":"397246","p_title":"Freetalk about The Art of Chernobyl","p_cat":"LDJam ","p_event":"LD51","p_time":"1666328562","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1264465","us_name":"INKSUN","us_username":"inksun","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":264465,"body":"LD51 is finally coming to an end, and I would also like to talk about the art production of our game <Chernobyl> here.\n\nAs you have already know that the Chernobyl incident inspired the game.\n\nWhen I first heard about \"Chernobyl Biorobots \", I was speechless with shock.\n\nThe deadly radiation levels made the robots unworkable, and human beings could only work in this environment for a few minutes or even tens of seconds at a time.\nThey had to put on 30 kilos of protective equipment, climb several floors to the top of the building, only to stay there for only 40 seconds and shovel two or three before leaving.\n\nIn this game, I want to express that Every ten seconds, everyone's ten seconds, are all incredibly important and mean a lot to humanity.\n\n![51cb4.jpg](\/\/\/raw\/119\/04\/z\/53522.jpg)\n\nAbout the color, I used black and white as the main tone to express the seriousness of the theme. Yellow represents radiation, red represents blood and sacrifice.\n\nThe white line on black background is the \"floor plan and building construction that you knew\", and the black line on white background is the \"damaged site that the soldiers explored and reported to you\". It creates a contrast and increases the tension of exploring the unknown in the dark.\n\nIn the lower right corner are some words of encouragement to the soldiers and with some \"moral abduction\".\n\nAbout the design of the character avatar, I did not use photos in protective clothing, but life photos. And I insisted on having a name for each of the characters. I want to emphasize that those \"bio-robots\", are living humans, not real robots.\n\nMy team love this game and we all have the intention to continue developing it.\n\nThe middle scene part, each level is different in size and location, it is not convenient to use 2D sprite, and if drawing without perspective or with parallel perspective will look very rigid. So I consider trying to use 3D modeling + TOON shader in the furture.\n\nPlease feel free to play our game and share your comment :P\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/chernobly\n\nThank you!\n","comments":0,"created":"2022-10-20T02:35:19Z","files":[],"files-timestamp":0,"id":310664,"love":5,"love-timestamp":"2022-10-21T09:34:10Z","meta":[],"modified":"2022-10-21T09:34:10Z","name":"Freetalk about The Art of Chernobyl","node-timestamp":"2022-10-21T05:04:15Z","parent":303412,"parents":[1,5,9,296586,303412],"path":"\/events\/ludum-dare\/51\/chernobly\/freetalk-about-the-art-of","published":"2022-10-21T05:02:42Z","scope":"public","slug":"freetalk-about-the-art-of","subsubtype":"","subtype":"","type":"post","version":969502},"node_metadata":{"n_key":"310664","n_urlkey":"397246","n_parent":"303412","n_path":"\/events\/ludum-dare\/51\/chernobly\/freetalk-about-the-art-of","n_slug":"freetalk-about-the-art-of","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"264465","n_created":"1666233319","n_modified":"1666344850","n_version":"969502","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/chernobly\/freetalk-about-the-art-of","text":"LD51 is finally coming to an end, and I would also like to talk about the art production of our game <Chernobyl> here.\n\nAs you have already know that the Chernobyl incident inspired the game.\n\nWhen I first heard about \"Chernobyl Biorobots \", I was speechless with shock.\n\nThe deadly radiation levels made the robots unworkable, and human beings could only work in this environment for a few minutes or even tens of seconds at a time.\nThey had to put on 30 kilos of protective equipment, climb several floors to the top of the building, only to stay there for only 40 seconds and shovel two or three before leaving.\n\nIn this game, I want to express that Every ten seconds, everyone's ten seconds, are all incredibly important and mean a lot to humanity.\n\n![51cb4.jpg](\/\/\/raw\/119\/04\/z\/53522.jpg)\n\nAbout the color, I used black and white as the main tone to express the seriousness of the theme. Yellow represents radiation, red represents blood and sacrifice.\n\nThe white line on black background is the \"floor plan and building construction that you knew\", and the black line on white background is the \"damaged site that the soldiers explored and reported to you\". It creates a contrast and increases the tension of exploring the unknown in the dark.\n\nIn the lower right corner are some words of encouragement to the soldiers and with some \"moral abduction\".\n\nAbout the design of the character avatar, I did not use photos in protective clothing, but life photos. And I insisted on having a name for each of the characters. I want to emphasize that those \"bio-robots\", are living humans, not real robots.\n\nMy team love this game and we all have the intention to continue developing it.\n\nThe middle scene part, each level is different in size and location, it is not convenient to use 2D sprite, and if drawing without perspective or with parallel perspective will look very rigid. So I consider trying to use 3D modeling + TOON shader in the furture.\n\nPlease feel free to play our game and share your comment :P\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/chernobly\n\nThank you!\n","title":"Freetalk about The Art of Chernobyl","wayback_source":[]}