LD52 - I'm in :)
Alright, the obligatory "I'm in" post
Every LD, I just copy my "I'm in" post and post them, no exception this year. I'm not lazy, just reusing "code".
Setup
- Haxe/Heaps
- Base Library / Template
- Aseprite for graphics
- ChipTone for sound effects.
- Beepbox for music ???
Tips/Advice
As usual, tips for new jammers.
- You have 48 hours (72 for Jam), but in reality you only have about 20 hours.
- Despite having only 20 hours, spend 1 to 2 hours planning and thinking out what you want to do. It is worse when you realised your idea is a bad one a few hours into development.
- Plan out your scope and cut it by half. At the end of the first day, cut whatever is left by half again. (If are new, you might want to cut it by 75%).
- Identify your MVP, and beeline to a it ASAP. It is more satisfying to add to something playable, than to just blindly stare at code. Ideally by the end of the first day, you should have the core loop finished; core loop being menu -> game -> gameover/victory.
- Spend your last 2-3 hours playing the game, fixing bugs and balancing instead of adding more features.
- Don't make your game too hard. Most people will give up after 5 minutes.
- If you can, have a browser build. It is easier for people to try your game, and it will have less issues.
My Plan
This time round I have a few ideas that I want to try, and I hope to at least try one of them in this LD. LD is really the best place for me to build new things outside of my current project so I do hope to get one of the themes that fits some of those ideas :).
Shameless Plug
I launched my first game "Dice Tribes: Ambitions" last year and it is now on sale (as of this writing). If you like dice-worker placement, I think you will like the game :). You can also just try it out for free on my itch page or on Steam while waiting for the jam.