Round Two. Fight!

Next round of themes. To be honest, I liked round 1 better, but there are still good ones.

Theme_Round 2.png

Keep the light on [0]: It’s OK, but not much possibility for humor, which is essential for LD.

Explore [-1]: Too vague and seemingly content-based. And there’s just no time for quality content.

Castle [0]: Not too restricting, not too broad. Can give both mechanical and aesthetical ideas.

Keep it contained [-1]: Seen it, done it, don’t wanna do it again.

Roots [-1]: There are two routes to take, and both are pretty restrictive, so games would be too similar.

Treasure hunt [0]: Don’t mind it, can be done in very different genres. Good.

Piracy [+1]: I love pirates. That’s enough of a reason.

Sacrifice [-1]: Again, our usual contender. Let it go.

Garden [0]: It’s fine. I think.

Single use [-1]: That’s just bad for the environment.

Power source [0]: Might be fun, might be a nightmare.

It spreads [-1]: It doesn’t.

Strength in numbers [0]: Very similar to ‘Stronger Together’, but I mind it less.

Strange machines [-1]: Feels like a lot of art with no time for art.

Mutation [-1]: Cool theme, not for 48 hours.

Summoning [0]: It’s OK. Doesn’t make me go ‘I have a brilliant idea!!!’, but it’s OK.