{"author_name":"sorlok","cat":"LD #33","comments":[],"epoch":1439214960,"likes":1,"metadata":{"p_key":"17004","p_author":"sorlok","p_authorkey":"28370","p_urlkey":"52302","p_title":"I\u2019m In!","p_cat":"LD #33","p_event":"LD33","p_time":"1439214960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"28370","us_name":"sorlok","us_username":"\/author\/sorlok\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>In for my third Ludum Dare! This time, I&#8217;m\u00a0mixing up the tool set:<\/p>\n <ul>\n <li>RPG Maker VX for game engine<\/li>\n <li>Not entering Graphics\/Audio categories.<\/li>\n <\/ul>\n <p>That&#8217;s right, I&#8217;m doing the Jam! This is a big experiment; I want to focus 100% on design and storytelling this time. Will it work? Will it crash and burn? Find out&#8230; next (next) week on:\u00a0<em>Tales from the Ludum Dare, Episode 33: Attack of the Killer Game Engine<\/em>!<\/p>\n <p><b>Edit:<\/b> I&#8217;ve been playing around with the idea of randomly generating dungeons. Since I&#8217;m doing the Jam, I thought I&#8217;d write the generator and integration code (bleh! boring!) early, and focus entirely on balance, story, and mood\u00a0(yay! fun!) during the actual Jam. <a href=\"https:\/\/bitbucket.org\/sethhetu\/rand_dungeon\">Code is here<\/a>.<\/p>","time":"August 10th, 2015 8:56 am","title":"I\u2019m In!"}