It's going to be a bountiful harvest...

...if you can bounce the falling fruit into the right basket:

prototype.gif

This is how my prototype looks so far. The idea is that the ripe fruit need to be bounced into the wicker basket on the right, while any rotten fruit need to be bounced into the bin on the left. You have to collect a certain amount of fruit in each level, within the time limit and without collecting too much rotten fruit, and the game gradually ramps up from one level to the next.

There's obviously a lot of balancing and polish still to do, but the basic gameplay is working, so compared to most Ludum Dares I'm way ahead of schedule. Let's see how much I can get done tomorrow.