{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1673138507,"event":"LD52","format":"md","ldjam_node_id":319408,"likes":4,"metadata":{"p_key":"170457","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"399338","p_title":"Day 1 progress","p_cat":"LDJam ","p_event":"LD52","p_time":"1673138507","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":11,"author":71341,"body":"...or is it Day 2? Hmm. Anyway, I'm well into the polishing phase now. The UI has been improved, the menus are in place, and the bouncing physics have been fixed and tweaked to feel much more natural and intuitive:\n\n![day-1.gif](\/\/\/raw\/da6\/11\/z\/5405e.gif)\n\nAs you may notice, the \"rotten\" fruit are identical to the regular fruit, but grey. This will likely be a problem for colour-blind users, so first thing tomorrow I'll be implementing a \"Colour-Blind Mode\" that gives rotten fruit some extra visual indicator, like a cross or something over the top of them. You'll be able to disable the music and sound effects as well, as I know those aren't always my strong suit!\n\nSee you in a few hours, and good luck to all my fellow Compo entrants as the finish line approaches!","comments":0,"created":"2023-01-08T00:34:40Z","files":[],"files-timestamp":0,"id":319408,"love":4,"love-timestamp":"2023-01-08T10:20:17Z","meta":[],"modified":"2023-01-08T10:20:17Z","name":"Day 1 progress","node-timestamp":"2023-01-08T00:41:47Z","parent":316083,"parents":[1,5,9,313060,316083],"path":"\/events\/ludum-dare\/52\/fruit-fall\/day-1-progress","published":"2023-01-08T00:41:47Z","scope":"public","slug":"day-1-progress","subsubtype":"","subtype":"","type":"post","version":985491},"node_metadata":{"n_key":"319408","n_urlkey":"399338","n_parent":"316083","n_path":"\/events\/ludum-dare\/52\/fruit-fall\/day-1-progress","n_slug":"day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1673138080","n_modified":"1673173217","n_version":"985491","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/fruit-fall\/day-1-progress","text":"...or is it Day 2? Hmm. Anyway, I'm well into the polishing phase now. The UI has been improved, the menus are in place, and the bouncing physics have been fixed and tweaked to feel much more natural and intuitive:\n\n![day-1.gif](\/\/\/raw\/da6\/11\/z\/5405e.gif)\n\nAs you may notice, the \"rotten\" fruit are identical to the regular fruit, but grey. This will likely be a problem for colour-blind users, so first thing tomorrow I'll be implementing a \"Colour-Blind Mode\" that gives rotten fruit some extra visual indicator, like a cross or something over the top of them. You'll be able to disable the music and sound effects as well, as I know those aren't always my strong suit!\n\nSee you in a few hours, and good luck to all my fellow Compo entrants as the finish line approaches!","title":"Day 1 progress","wayback_source":[]}