{"author_name":"Ace","cat":"LD #33","comments":[],"epoch":1438894260,"likes":2,"metadata":{"p_key":"17049","p_author":"Ace","p_authorkey":"10247","p_urlkey":"52348","p_title":"Let\u2019s do the LD again","p_cat":"LD #33","p_event":"LD33","p_time":"1438894260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10247","us_name":"Ace","us_username":"ace","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Soon time for another Ludum Dare, so I guess it&#8217;s time to put another one of these posts in here.<\/p>\n <p>This time I&#8217;m going to my darndest best to try and actually get the game done.<\/p>\n <p>&nbsp;<\/p>\n <p>I hope to also actually get some sounds and music in, even if it&#8217;s just very basic stuff. Probably going to use LMMS for all of that.<\/p>\n <p>Apart from that, my tools will probably be the same as the ones I usually go for; C++11, SFML, Angelscript, and I&#8217;m probably going to give Kunlaboro some more love.<\/p>\n <p>&nbsp;<\/p>\n <p>I would like to ask something of the rest of you people though, because I really suck at art and sound design, so I usually use simple vector graphics. Should I keep doing that, or force myself to go with sprites?<\/p>\n <p>Would appreciate any comments on that.<\/p>\n <p>&nbsp;<\/p>\n <p>Hope the rest of you are looking forward as much to this as I am.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a><\/p>","time":"August 6th, 2015 3:51 pm","title":"Let\u2019s do the LD again"}