{"author_link":"\/users\/bthedestroyer","author_name":"BtheDestroyer","author_uid":"bthedestroyer","comments":[],"epoch":1673146690,"event":"LD52","format":"md","ldjam_node_id":319463,"likes":7,"metadata":{"p_key":"170490","p_author":"BtheDestroyer","p_authorkey":"1002584","p_urlkey":"399375","p_title":"Combat part 2: dodging, enemy attacks, and health","p_cat":"LDJam ","p_event":"LD52","p_time":"1673146690","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1002584","us_name":"BtheDestroyer","us_username":"bthedestroyer","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":2,"author":2584,"body":"Definitely falling behind my schedule, so I'm glad I'm working with a team for this LD to help cover level design, art, and audio. The extra day over the Compo schedule helps, too :D\n\n![Rhythm Reaper Combat 2](\/\/\/raw\/81a\/z\/540a1.gif)","comments":0,"created":"2023-01-08T02:56:32Z","files":[],"files-timestamp":0,"id":319463,"love":7,"love-timestamp":"2023-01-08T21:33:15Z","meta":[],"modified":"2023-01-08T21:33:15Z","name":"Combat part 2: dodging, enemy attacks, and health","node-timestamp":"2023-01-08T02:58:10Z","parent":314709,"parents":[1,5,9,313060,314709],"path":"\/events\/ludum-dare\/52\/rhythm-reaper\/combat-part-2-dodging-enemy-attacks-and-health","published":"2023-01-08T02:58:10Z","scope":"public","slug":"combat-part-2-dodging-enemy-attacks-and-health","subsubtype":"","subtype":"","type":"post","version":985638},"node_metadata":{"n_key":"319463","n_urlkey":"399375","n_parent":"314709","n_path":"\/events\/ludum-dare\/52\/rhythm-reaper\/combat-part-2-dodging-enemy-attacks-and-health","n_slug":"combat-part-2-dodging-enemy-atta","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2584","n_created":"1673146592","n_modified":"1673213595","n_version":"985638","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/rhythm-reaper\/combat-part-2-dodging-enemy-attacks-and-health","text":"Definitely falling behind my schedule, so I'm glad I'm working with a team for this LD to help cover level design, art, and audio. The extra day over the Compo schedule helps, too :D\n\n![Rhythm Reaper Combat 2](\/\/\/raw\/81a\/z\/540a1.gif)","title":"Combat part 2: dodging, enemy attacks, and health","wayback_source":[]}