{"author_name":"silentlamb","cat":"LD #33","comments":[],"epoch":1438891440,"likes":3,"metadata":{"p_key":"17050","p_author":"silentlamb","p_authorkey":"40102","p_urlkey":"52349","p_title":"I\u2019m in for the 2nd time","p_cat":"LD #33","p_event":"LD33","p_time":"1438891440","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"40102","us_name":"silentlamb","us_username":"silentlamb","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hello fellow gamedevs!<\/p>\n <p>My first time (LD30) was a great experience and I really wanted to participate again. And I&#8217;ve got opportunity to join this time!<\/p>\n <p>My goals for this LD are quite similar to the <a href=\"http:\/\/ludumdare.com\/compo\/2014\/08\/30\/node54-final-thoughts\/\">previous ones<\/a>:<\/p>\n <ul>\n <li><strong>Finish a playable game<\/strong>. That&#8217;s everyone&#8217;s main goal, so not much to say.<\/li>\n <li>This time I want to <strong>focus on introducing concept of the game<\/strong> to the player, so he or she won&#8217;t get lost. Last time it was a total failure. Players didn&#8217;t know what was the goal of the game, nor how to control the avatar, nor what are rules to the game.<\/li>\n <li><strong>Keep visual simple, but of decent quality<\/strong>. If the topic is right I might even try to use a really simple shapes (circles and rectangles). The main focus is going to be on a good mix of colors, and little things like gradients and shadows. Last time I spent too much time creating unused animation.<\/li>\n <li><strong>More fx sounds<\/strong>. Sound is a great tool for the feedback and to make the game feel alive. I hope I won&#8217;t mess the API this time and use the valid volume ranges (0-100 instead of 0-1). My tool of use: probably sfxer.<\/li>\n <li><strong>Music<\/strong>. Any music. I&#8217;m not a musican at all, but since the beginning of this year I&#8217;ve been working in the audio\/DSP related project. If it&#8217;s possible I&#8217;ll borrow MIDI keyboard from my company for the weekend to motivate me. The tool of use is going to be Milky Tracker, unless I find something easy to use.<\/li>\n <li>I have no idea what theme is going to win, but if possible I&#8217;m gonna try to make something fast-paced. Last time I tried to make clone of &#8220;Ugh!&#8221; game. This time again I&#8217;m gonna stick to already explored concepts. It&#8217;s still to early to me to create anything original, I&#8217;d rather focus my work in other fields.<\/li>\n <\/ul>\n <p>I&#8217;ll stick to the tools I know well, so once again game is going to be done in C++11 and SFML with Box2D or Lua, depending on the theme.<\/p>\n <p>I wish you all good luck at the LD33!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/introduction\/\" rel=\"tag\">introduction<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a><\/p>","time":"August 6th, 2015 3:04 pm","title":"I\u2019m in for the 2nd time"}