{"author_name":"CodeNMore","cat":"LD #33","comments":[],"epoch":1438884360,"likes":2,"metadata":{"p_key":"17052","p_author":"CodeNMore","p_authorkey":"33942","p_urlkey":"52351","p_title":"Much In!","p_cat":"LD #33","p_event":"LD33","p_time":"1438884360","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"33942","us_name":"CodeNMore","us_username":"officialcodenmore","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>As of now my schedule is allowing me to join this LD, however that could change last-minute. \u00a0This post is mostly for myself, as I need to reflect on my prior experiences: I&#8217;ve been reflecting on my prior LDs, and have come up with a few things that always go &#8216;bad&#8217; during my LD time:<\/p>\n <ul>\n <li>I always try too hard to get a good idea, and once I settle on an idea it is always too much to complete, so I have to try to think simpler this time around<\/li>\n <li>Most LDs I have used either new tools, coding styles, try completely new things, etc., and while I learn a TON doing that, I really need to focus on making a complete, simple game this time around, instead of a partially incomplete game!<\/li>\n <\/ul>\n <p>So, that is what I have to focus on this LD. \u00a0Also, my projected tools:<\/p>\n <ul>\n <li>Almost 100% likely Java (either no libraries or LibGDX)<\/li>\n <li>IDE: Eclipse and\/or Sublime Text<\/li>\n <li>Graphics: Paint.net<\/li>\n <li>Sound:\u00a0BFXR<\/li>\n <li>Music: If I get to it, LMMS<\/li>\n <\/ul>\n <p>Finally, I will (if my schedule stays clear) be live-streaming at <a href=\"http:\/\/www.twitch.tv\/codenmore\">twitch.tv\/codenmore<\/a> !<\/p>","time":"August 6th, 2015 1:06 pm","title":"Much In!"}