{"author_link":"\/users\/aduermael","author_name":"aduermael","author_uid":"aduermael","comments":[],"epoch":1673188111,"event":"LD52","format":"md","ldjam_node_id":319668,"likes":6,"metadata":{"p_key":"170591","p_author":"aduermael","p_authorkey":"1316141","p_urlkey":"399512","p_title":"95% done! Also, should I opt-out for Graphics because of the avatars?","p_cat":"LDJam ","p_event":"LD52","p_time":"1673188111","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1316141","us_name":"aduermael","us_username":"aduermael","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":316141,"body":"![ld52-5.gif](\/\/\/raw\/de2\/d4\/z\/541e8.gif)\n\n- \u2705 procedural trees\n- \u2705 spawn fruits when punching\n- \u2705 collect fruits\n- \u2705 thrown them at other players or trees\n- \u2705 player with most kills at the end of the round wins\n- \u2705 fix all (or most) sync issues)\n- polishing (map design, juice, sounds, etc.) \u2699\ufe0f\n\nFinally happy with multiplayer sync, will let it as is for the jam. \ud83d\ude42\nI checked \"do not rate me\" for **Audio** (using SFX provided by the engine), wondering if I should do the same for graphics. I did built all assets myself using code, Cubzh & Magicavoxel, **EXCEPT FOR THE AVATARS**. What do you think?\n","comments":4,"comments-timestamp":"2023-01-08T18:40:32Z","created":"2023-01-08T14:21:20Z","files":[],"files-timestamp":0,"id":319668,"love":6,"love-timestamp":"2023-01-09T03:49:49Z","meta":[],"modified":"2023-01-09T03:49:49Z","name":"95% done! Also, should I opt-out for Graphics because of the avatars?","node-timestamp":"2023-01-08T14:28:31Z","parent":316142,"parents":[1,5,9,313060,316142],"path":"\/events\/ludum-dare\/52\/eat-your-fruits\/95-done-also-should-i-opt-out-for-graphics-because-of-the-avatars","published":"2023-01-08T14:28:31Z","scope":"public","slug":"95-done-also-should-i-opt-out-for-graphics-because-of-the-avatars","subsubtype":"","subtype":"","type":"post","version":986437},"node_metadata":{"n_key":"319668","n_urlkey":"399512","n_parent":"316142","n_path":"\/events\/ludum-dare\/52\/eat-your-fruits\/95-done-also-should-i-opt-out-for-graphics-because-of-the-avatars","n_slug":"95-done-also-should-i-opt-out-fo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"316141","n_created":"1673187680","n_modified":"1673236189","n_version":"986437","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/eat-your-fruits\/95-done-also-should-i-opt-out-for-graphics-because-of-the-avatars","text":"![ld52-5.gif](\/\/\/raw\/de2\/d4\/z\/541e8.gif)\n\n- \u2705 procedural trees\n- \u2705 spawn fruits when punching\n- \u2705 collect fruits\n- \u2705 thrown them at other players or trees\n- \u2705 player with most kills at the end of the round wins\n- \u2705 fix all (or most) sync issues)\n- polishing (map design, juice, sounds, etc.) \u2699\ufe0f\n\nFinally happy with multiplayer sync, will let it as is for the jam. \ud83d\ude42\nI checked \"do not rate me\" for **Audio** (using SFX provided by the engine), wondering if I should do the same for graphics. I did built all assets myself using code, Cubzh & Magicavoxel, **EXCEPT FOR THE AVATARS**. What do you think?\n","title":"95% done! Also, should I opt-out for Graphics because of the avatars?","wayback_source":[]}