First compo game, Nesting

Pretty happy with how this one turned out all things considered. did not have time for music or sfx but wanted to submit it to compo anyway for the sake of calling it "done".
https://ldjam.com/events/ludum-dare/52/nesting
Retrospective:
The speed of sprite and sfx creation in Pico8 was great for the jam. The pico8 font is incredibly hard to look at for long periods of time, in the future I'd like to hook an external ide to the pico8 just to be able to use a more readable font. I found code organization difficult as well because of this. I by no means whatsoever stretched the limits of what Pico8 can do, nor reached anywhere near the token max, which allowed me to iterate very quickly on some quite janky code. Saturday night I nearly gave up as the game wasn't feeling fun and I was itching to return to other projects, but I spent some time adjusting my level designs to take better advantage of my flappy-bird style character controller and started to enjoy game again, so decided to finish after all.
I can't wait to play everyone's games!