{"author_link":"\/users\/grizeldi","author_name":"grizeldi","author_uid":"grizeldi","comments":[],"epoch":1673211058,"event":"LD52","format":"md","ldjam_node_id":320024,"likes":9,"metadata":{"p_key":"170726","p_author":"grizeldi","p_authorkey":"1057649","p_urlkey":"399755","p_title":"First Exported Test Results Are In!","p_cat":"LDJam ","p_event":"LD52","p_time":"1673211058","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1057649","us_name":"grizeldi","us_username":"grizeldi","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":8,"author":57649,"body":"After a lot of debugging why the builds exported from Godot don't work at all, the first results of performance testing are in. \n\n:drum: *drum roll* :drum:\n\nWe are reaching **an amazing 5FPS** on an integrated intel GPU. Anything with a dedicated GPU seems to run fine though. Anyone knows why 3D games in Godot almost never work at a playable framerate on integrated GPUs? Our graphics really shouldn't be *that* intensive...\n![Screenshot from 2023-01-08 21-46-42.png](\/\/\/raw\/131\/e\/z\/5474e.png)","comments":2,"comments-timestamp":"2023-01-08T21:12:39Z","created":"2023-01-08T20:47:36Z","files":[],"files-timestamp":0,"id":320024,"love":9,"love-timestamp":"2023-01-09T19:38:24Z","meta":[],"modified":"2023-01-09T19:38:24Z","name":"First Exported Test Results Are In!","node-timestamp":"2023-01-08T20:50:58Z","parent":315121,"parents":[1,5,9,313060,315121],"path":"\/events\/ludum-dare\/52\/solar-sentinel\/first-exported-test-results-are-in","published":"2023-01-08T20:50:58Z","scope":"public","slug":"first-exported-test-results-are-in","subsubtype":"","subtype":"","type":"post","version":989255},"node_metadata":{"n_key":"320024","n_urlkey":"399755","n_parent":"315121","n_path":"\/events\/ludum-dare\/52\/solar-sentinel\/first-exported-test-results-are-in","n_slug":"first-exported-test-results-are-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57649","n_created":"1673210856","n_modified":"1673293104","n_version":"989255","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/solar-sentinel\/first-exported-test-results-are-in","text":"After a lot of debugging why the builds exported from Godot don't work at all, the first results of performance testing are in. \n\n:drum: *drum roll* :drum:\n\nWe are reaching **an amazing 5FPS** on an integrated intel GPU. Anything with a dedicated GPU seems to run fine though. Anyone knows why 3D games in Godot almost never work at a playable framerate on integrated GPUs? Our graphics really shouldn't be *that* intensive...\n![Screenshot from 2023-01-08 21-46-42.png](\/\/\/raw\/131\/e\/z\/5474e.png)","title":"First Exported Test Results Are In!","wayback_source":[]}