{"author_link":"\/users\/lex","author_name":"Lex","author_uid":"lex","comments":[],"epoch":1673220930,"event":"LD52","format":"md","ldjam_node_id":320069,"likes":5,"metadata":{"p_key":"170747","p_author":"Lex","p_authorkey":"1058663","p_urlkey":"399781","p_title":"Another Compo in the Books!","p_cat":"LDJam ","p_event":"LD52","p_time":"1673220930","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1058663","us_name":"Lex","us_username":"lex","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":11,"author":58663,"body":"Another Compo has been successfully completed! Unfortunately, I wasn't able to stream this time because I started my participation a little late and also had some technical problems with the stream setup.\n\nFor this jam, I made a game with 5 levels and 2 types of enemies, which is always less than what we plan. However, I was still very satisfied with the quality of the final product, especially the sound effects and visuals.\n\nThe part that I believe could have been improved is the lack of a tutorial and more instructions explaining why the player lost the level on the final screen. Despite this, the game has a very simple mechanic so it shouldn't be too much of a problem in the end.\n\n![gameplay2.gif](\/\/\/raw\/725\/e\/z\/54965.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/shoo","comments":0,"created":"2023-01-08T21:26:34Z","files":[],"files-timestamp":0,"id":320069,"love":5,"love-timestamp":"2023-01-09T01:25:52Z","meta":[],"modified":"2023-01-09T01:25:52Z","name":"Another Compo in the Books!","node-timestamp":"2023-01-08T23:35:30Z","parent":315852,"parents":[1,5,9,313060,315852],"path":"\/events\/ludum-dare\/52\/shoo\/another-compo-in-the-books","published":"2023-01-08T23:35:30Z","scope":"public","slug":"another-compo-in-the-books","subsubtype":"","subtype":"","type":"post","version":990354},"node_metadata":{"n_key":"320069","n_urlkey":"399781","n_parent":"315852","n_path":"\/events\/ludum-dare\/52\/shoo\/another-compo-in-the-books","n_slug":"another-compo-in-the-books","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58663","n_created":"1673213194","n_modified":"1673227552","n_version":"990354","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/shoo\/another-compo-in-the-books","text":"Another Compo has been successfully completed! Unfortunately, I wasn't able to stream this time because I started my participation a little late and also had some technical problems with the stream setup.\n\nFor this jam, I made a game with 5 levels and 2 types of enemies, which is always less than what we plan. However, I was still very satisfied with the quality of the final product, especially the sound effects and visuals.\n\nThe part that I believe could have been improved is the lack of a tutorial and more instructions explaining why the player lost the level on the final screen. Despite this, the game has a very simple mechanic so it shouldn't be too much of a problem in the end.\n\n![gameplay2.gif](\/\/\/raw\/725\/e\/z\/54965.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/shoo","title":"Another Compo in the Books!","wayback_source":[]}