I Require Human Parts: The Progress So Far
Forced to start late because of prior commitments, I am pretty pleased with the progress so far. I chose to go for something more systems-based than my previous narrative efforts, so I wouldn't have to sit and write so much, and thus far this strategy seems to be working.

I am still running into a number of annoying bugs, a.k.a. things that used to work but now somehow don't though they generally don't affect the minimal viable product status of the game. I'll only have a couple of hours for bugfixing and finishing touches after I get home from work tomorrow, but I am confident I will have a complete game with win/fail states and things in between.
Hopefully I can get continuous sound working as well. I whipped up a quick atmospheric score, but implementing it has proven difficult before.
But now, sleep. Goodnight!
