{"author_link":"\/users\/fromage","author_name":"Fromage","author_uid":"fromage","comments":[],"epoch":1673287577,"event":"LD52","format":"md","ldjam_node_id":320650,"likes":2,"metadata":{"p_key":"170910","p_author":"Fromage","p_authorkey":"1279543","p_urlkey":"400062","p_title":"Death and talking","p_cat":"LDJam ","p_event":"LD52","p_time":"1673287577","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1279543","us_name":"Fromage","us_username":"fromage","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":279543,"body":"So seems like I'm all done with what I can do for this Jam. Our programmer @joshh is hard at work getting everything together for the deadline,\n\nThis one was tough in a few ways. We tried to take on a more complex dialogue system, and while I feel it worked, it took a LOT of time to complete even one character, much less actually code the labyrinthine paths into the game. \n\nAnd this was a more serious game (though still somewhat silly to be sure) than our last one, so the writing was a bit harder, felt like treading a fine line in some places.\n\nWe had some big dreams, like animation or even a driving game on top of the dialogue, that we didn't hit, though there are improvements that we will make as time goes on.\n\nSo all said, I enjoyed this quite a bit, I just wish I'd had more time...but we learned a lot, and I see a lot of potential in Deadlyft in the future!\n\nAnyway, check out our game https:\/\/ldjam.com\/events\/ludum-dare\/52\/$315097 should be live soon!\n\n","comments":0,"created":"2023-01-09T17:13:01Z","files":[],"files-timestamp":0,"id":320650,"love":2,"love-timestamp":"2023-01-12T21:30:04Z","meta":[],"modified":"2023-01-12T21:30:04Z","name":"Death and talking","node-timestamp":"2023-01-09T18:06:17Z","parent":315097,"parents":[1,5,9,313060,315097],"path":"\/events\/ludum-dare\/52\/deadlyft\/death-and-talking","published":"2023-01-09T18:06:17Z","scope":"public","slug":"death-and-talking","subsubtype":"","subtype":"","type":"post","version":994146},"node_metadata":{"n_key":"320650","n_urlkey":"400062","n_parent":"315097","n_path":"\/events\/ludum-dare\/52\/deadlyft\/death-and-talking","n_slug":"death-and-talking","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"279543","n_created":"1673284381","n_modified":"1673559004","n_version":"994146","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/deadlyft\/death-and-talking","text":"So seems like I'm all done with what I can do for this Jam. Our programmer @joshh is hard at work getting everything together for the deadline,\n\nThis one was tough in a few ways. We tried to take on a more complex dialogue system, and while I feel it worked, it took a LOT of time to complete even one character, much less actually code the labyrinthine paths into the game. \n\nAnd this was a more serious game (though still somewhat silly to be sure) than our last one, so the writing was a bit harder, felt like treading a fine line in some places.\n\nWe had some big dreams, like animation or even a driving game on top of the dialogue, that we didn't hit, though there are improvements that we will make as time goes on.\n\nSo all said, I enjoyed this quite a bit, I just wish I'd had more time...but we learned a lot, and I see a lot of potential in Deadlyft in the future!\n\nAnyway, check out our game https:\/\/ldjam.com\/events\/ludum-dare\/52\/$315097 should be live soon!\n\n","title":"Death and talking","wayback_source":[]}