One for all, all for one?

I looked into the tools page and I discovered quite a few things that would assist a game developer, however I was wondering where is the line drawn when it comes to programming? As someone who is interested in this (quite a lot actually) I know for a fact 3 weeks is not enough time to learn any language to make a game. On the other hand, I have been playing around with Scratch for about 2 years now, and I have made quite a few games like that. Styncyl, seems to have a similar style, although I feel much more comfortable using something I already know. In scratch I realize I will not be able to publish it as my own work because it’s using someone else’s program, and there are many restrictions about making games off of scratch and using it for personal use. However it is something I want to attempt and I was wondering if Scratch is a viable option in the upcoming Dare.

 

Comments

Retrosaur
31. Jul 2015 路 19:22 UTC
I’m not 200% sure, but I am fairly certain that Scratch is okay to use, as I have seen a few Scratch submissions and I don’t think anything happened to them, but honestly, don’t quote me on this!
31. Jul 2015 路 23:57 UTC
you can definitely use Scratch to make Ludum Dare games! There’s even a tool somewhere that publishes your scratch game into a standalone executable somewhere… I’ll let you Google for that yourself. Definitely go for using what you’re familiar with rather than a new tool for your first time (assuming this is your first time)
funkysquid
01. Aug 2015 路 01:16 UTC
Go for it! Good luck 馃榾
Timm638
01. Aug 2015 路 15:48 UTC
The Jump from Scratch to Stencyl isn’t really hard.

If you want accept the challenge, then your reward would be alot moer freedom.