Art is hard

Didn't have much free time to participate this LD, so our team would be without an artist. After some discussing, the two remaining game designers/programmers stopped on an idea of a text farming sim. That sounded non-art-demanding at all, so I was sure they could figure it out.

Fast-forward 2 days, I hop on discord to ask how it's going. Greeted by screams and pleas of help, I realised. They, in fact, did not figure it out:

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I was reeeeally lasy but just had to come to the rescue lol. So I did some fast (still took me a few hours :upsidedown:) and simple (still had to cut even more corners when transferring to build :tiredface:) art and layouts inspired by old text games and ASCII art:

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Original mockup. It's not much, but it's honest work!

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How it turned out in build. Had to sacrifice fancy shaded letter stacks :disappointed:

Honestly, had a blast doing simple visuals like this. Especially mixing, matching and editing letters to make bird and scarecrow sprites. They did not make it to the Jam version of the game though :cry: Maybe in Post-Jam!

Regarding gameplay, I think my teammates did a solid job, it turned out really fun! Check it out for yourself and leave some feedback!

.....................................................................................................play CharacteRiser.....................................................................................................

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