{"author_link":"\/users\/moddingmachine","author_name":"ModdingMachine","author_uid":"moddingmachine","comments":[],"epoch":1673386715,"event":"LD52","format":"md","ldjam_node_id":321679,"likes":1,"metadata":{"p_key":"171227","p_author":"ModdingMachine","p_authorkey":"1165808","p_urlkey":"400520","p_title":"Saving? They said it could not be done...","p_cat":"LDJam ","p_event":"LD52","p_time":"1673386715","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1165808","us_name":"ModdingMachine","us_username":"moddingmachine","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":6,"author":165808,"body":"![Banner.png](\/\/\/raw\/0b7\/82\/z\/55ff7.png)\n\n\nSo I decided to code in some saving features to our game this jam... I initially used it to save data between scene trasnitions, but with several more lines of code, I made it so the player can return to their game instance if they want to come back later! (I used unity's built in PlayerPrefs functions to accomplish this). \n### Check out the game (Play in your browser)!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/astral-aberration\n\n\n\n\n--------------------------------------------------------------------------------------------------------------------------\n![55ed6.png](\/\/\/raw\/0b7\/82\/z\/55ff8.png)\n![55ed8.png](\/\/\/raw\/0b7\/82\/z\/55ff9.png)\n![55ed9.png](\/\/\/raw\/0b7\/82\/z\/55ffa.png)","comments":0,"created":"2023-01-10T21:31:51Z","files":[],"files-timestamp":0,"id":321679,"love":1,"love-timestamp":"2023-01-10T21:51:18Z","meta":[],"modified":"2023-01-10T21:51:18Z","name":"Saving? They said it could not be done...","node-timestamp":"2023-01-10T21:38:35Z","parent":313214,"parents":[1,5,9,313060,313214],"path":"\/events\/ludum-dare\/52\/astral-aberration\/saving-they-said-it-could-not-be-done","published":"2023-01-10T21:38:35Z","scope":"public","slug":"saving-they-said-it-could-not-be-done","subsubtype":"","subtype":"","type":"post","version":1002851},"node_metadata":{"n_key":"321679","n_urlkey":"400520","n_parent":"313214","n_path":"\/events\/ludum-dare\/52\/astral-aberration\/saving-they-said-it-could-not-be-done","n_slug":"saving-they-said-it-could-not-be","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"165808","n_created":"1673386311","n_modified":"1673387478","n_version":"1002851","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/astral-aberration\/saving-they-said-it-could-not-be-done","text":"![Banner.png](\/\/\/raw\/0b7\/82\/z\/55ff7.png)\n\n\nSo I decided to code in some saving features to our game this jam... I initially used it to save data between scene trasnitions, but with several more lines of code, I made it so the player can return to their game instance if they want to come back later! (I used unity's built in PlayerPrefs functions to accomplish this). \n### Check out the game (Play in your browser)!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/astral-aberration\n\n\n\n\n--------------------------------------------------------------------------------------------------------------------------\n![55ed6.png](\/\/\/raw\/0b7\/82\/z\/55ff8.png)\n![55ed8.png](\/\/\/raw\/0b7\/82\/z\/55ff9.png)\n![55ed9.png](\/\/\/raw\/0b7\/82\/z\/55ffa.png)","title":"Saving? They said it could not be done...","wayback_source":[]}