{"author_link":"\/users\/caeden117","author_name":"Caeden117","author_uid":"caeden117","comments":[],"epoch":1673422987,"event":"LD52","format":"md","ldjam_node_id":321780,"likes":8,"metadata":{"p_key":"171280","p_author":"Caeden117","p_authorkey":"1317777","p_urlkey":"400574","p_title":"What features did you have to cut for LD52?","p_cat":"LDJam ","p_event":"LD52","p_time":"1673422987","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1317777","us_name":"Caeden117","us_username":"caeden117","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":317777,"body":"Hey folks!\n\nCongrats to those who completed Ludum Dare 52! Like almost all games, my team didn't have time to implement everything we wanted for our Jam game [Lunaculture](https:\/\/ldjam.com\/events\/ludum-dare\/52\/lunaculture).\n\n![cut-features.png](\/\/\/raw\/159\/d4\/z\/56137.png)\n\nWhat features did you\/your team have to cut to submit your game in time for Jam or Compo? I am interested to see what had to be axed to meet the deadline!","comments":16,"comments-timestamp":"2023-01-11T13:25:45Z","created":"2023-01-11T07:39:39Z","files":[],"files-timestamp":0,"id":321780,"love":8,"love-timestamp":"2023-01-11T11:25:27Z","meta":[],"modified":"2023-01-11T13:25:45Z","name":"What features did you have to cut for LD52?","node-timestamp":"2023-01-11T07:43:07Z","parent":316617,"parents":[1,5,9,313060,316617],"path":"\/events\/ludum-dare\/52\/lunaculture\/what-features-did-you-have-to-cut-for-ld52","published":"2023-01-11T07:43:07Z","scope":"public","slug":"what-features-did-you-have-to-cut-for-ld52","subsubtype":"","subtype":"","type":"post","version":1003476},"node_metadata":{"n_key":"321780","n_urlkey":"400574","n_parent":"316617","n_path":"\/events\/ludum-dare\/52\/lunaculture\/what-features-did-you-have-to-cut-for-ld52","n_slug":"what-features-did-you-have-to-cu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"317777","n_created":"1673422779","n_modified":"1673443545","n_version":"1003476","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/lunaculture\/what-features-did-you-have-to-cut-for-ld52","text":"Hey folks!\n\nCongrats to those who completed Ludum Dare 52! Like almost all games, my team didn't have time to implement everything we wanted for our Jam game [Lunaculture](https:\/\/ldjam.com\/events\/ludum-dare\/52\/lunaculture).\n\n![cut-features.png](\/\/\/raw\/159\/d4\/z\/56137.png)\n\nWhat features did you\/your team have to cut to submit your game in time for Jam or Compo? I am interested to see what had to be axed to meet the deadline!","title":"What features did you have to cut for LD52?","wayback_source":[]}