LD52 Aftermath and the future of Internet Detective Club
After finally taking part in a game jam, I can confidentially say that it was one very stressful event, that I'm not entirely sure I want to take part in ever again. I like the idea of creating a concept in a short time-frame, but the constantly ticking clock (especially for a solo dev) is extremely straining mentally. At this point I'm certain this is how 'crunch time' feels, and it leaves a bad taste in my mouth.

That aside, I'm still relatively happy with what I ended up with, the only issue is that I didn't manage to complete all the things planned for my game, so it ended up being rather short. I did learn a bit more about the engine I was using, but on the other hand I also lost a few braincells trying to figure out why some things break, even though they shouldn't. All in all I can say that it was an 'experience'.

Internet Detective Club, the game I ended up with is continuing on with development. I've been adding to and modifying both the back and front-end of it at a more casual pace. Feels quite nice when things actually do work as I envisioned them. I think I will release the 'updated' version of the game in about a week or so, maybe more depending on how much time I can use to work on it, and then start working on the full experience. If you want to keep an eye on the project, you can follow the itch page ( https://studiosonant.itch.io/internet-detective-club ), where it will be available for download. It'd be great if people could check if the MacOs or Linux versions of the LD52 version are in working order, so I'll know if I have to do something extra when the 'upgrade' releases.