{"author_link":"\/users\/avian","author_name":"Avian","author_uid":"avian","comments":[],"epoch":1673463710,"event":"LD52","format":"md","ldjam_node_id":321893,"likes":2,"metadata":{"p_key":"171342","p_author":"Avian","p_authorkey":"1316318","p_urlkey":"400636","p_title":"Evolution of player and enemy design in Brutal Harvest","p_cat":"LDJam ","p_event":"LD52","p_time":"1673463710","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1316318","us_name":"Avian","us_username":"avian","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":316318,"body":"To be fair, the designs didn't change all that much, but the steps between concept and sprite are still somewhat interesting to see. \n\n![53f77.png](\/\/\/raw\/e93\/d4\/z\/56257.png)\n\n![53f76.png](\/\/\/raw\/e93\/d4\/z\/56256.png)\n\nI would have liked to spent a bit more time on polishing the animations or figuring out a color palette, I had to go with one of the default options in Aseprite so that I wasn't trying to decide on colors the whole way through.\n\n![Screenshot 2023-01-12 075359.png](\/\/\/raw\/e93\/d4\/z\/56255.png)\n\nI'm not very experienced with pixel art or sprites even still so it's an unrefined skillset. But the positive feedback from comments on Brutal Harvest have been quite encouraging. \n\nSpeaking of, please if you haven't try playing our game: https:\/\/ldjam.com\/events\/ludum-dare\/52\/brutal-harvest\nIt's a pretty short play but we're both very proud of it. ","comments":0,"created":"2023-01-11T18:52:18Z","files":[],"files-timestamp":0,"id":321893,"love":2,"love-timestamp":"2023-01-11T22:03:32Z","meta":[],"modified":"2023-01-11T22:03:32Z","name":"Evolution of player and enemy design in Brutal Harvest","node-timestamp":"2023-01-11T19:06:19Z","parent":316320,"parents":[1,5,9,313060,316320],"path":"\/events\/ludum-dare\/52\/brutal-harvest\/evolution-of-player-and-enemy-design-in-brutal-harvest","published":"2023-01-11T19:01:50Z","scope":"public","slug":"evolution-of-player-and-enemy-design-in-brutal-harvest","subsubtype":"","subtype":"","type":"post","version":1004046},"node_metadata":{"n_key":"321893","n_urlkey":"400636","n_parent":"316320","n_path":"\/events\/ludum-dare\/52\/brutal-harvest\/evolution-of-player-and-enemy-design-in-brutal-harvest","n_slug":"evolution-of-player-and-enemy-de","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"316318","n_created":"1673463138","n_modified":"1673474612","n_version":"1004046","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/brutal-harvest\/evolution-of-player-and-enemy-design-in-brutal-harvest","text":"To be fair, the designs didn't change all that much, but the steps between concept and sprite are still somewhat interesting to see. \n\n![53f77.png](\/\/\/raw\/e93\/d4\/z\/56257.png)\n\n![53f76.png](\/\/\/raw\/e93\/d4\/z\/56256.png)\n\nI would have liked to spent a bit more time on polishing the animations or figuring out a color palette, I had to go with one of the default options in Aseprite so that I wasn't trying to decide on colors the whole way through.\n\n![Screenshot 2023-01-12 075359.png](\/\/\/raw\/e93\/d4\/z\/56255.png)\n\nI'm not very experienced with pixel art or sprites even still so it's an unrefined skillset. But the positive feedback from comments on Brutal Harvest have been quite encouraging. \n\nSpeaking of, please if you haven't try playing our game: https:\/\/ldjam.com\/events\/ludum-dare\/52\/brutal-harvest\nIt's a pretty short play but we're both very proud of it. ","title":"Evolution of player and enemy design in Brutal Harvest","wayback_source":[]}