{"author_link":"\/users\/simone","author_name":"Simone","author_uid":"simone","comments":[],"epoch":1673547634,"event":"LD52","format":"md","ldjam_node_id":322086,"likes":0,"metadata":{"p_key":"171432","p_author":"Simone","p_authorkey":"1033138","p_urlkey":"400726","p_title":"AI generated, Human directed","p_cat":"LDJam ","p_event":"LD52","p_time":"1673547634","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1033138","us_name":"Simone","us_username":"simone","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":9,"author":33138,"body":"For my first 2D Jam game, I decided to leverage AI generated art.\n\nDoes it mean that I just prompted what I wanted in an art generator and that was it?\n\nOf course not! I started from several initial options, picked the ones I liked the most, used GIMP to select the parts that I wanted and then run through the AI again for refining. Here's for example the steps that took me to create the frames for the monsters:\n\n![Frame3.png](\/\/\/raw\/271\/8\/z\/5646e.png)\n![frame3 rescale.png](\/\/\/raw\/271\/8\/z\/5646f.png)\n![frame5.png](\/\/\/raw\/271\/8\/z\/56471.png)\n![Framebetter ritagliata.png](\/\/\/raw\/271\/8\/z\/56475.png)\n![Framebetter ritagliata AI2.png](\/\/\/raw\/271\/8\/z\/56476.png)\n\nRinse and repeat for all the assets needed for the game ;)\n\nDon't miss the opportunity to try it out: https:\/\/ldjam.com\/events\/ludum-dare\/52\/harvey-the-harvester","comments":0,"created":"2023-01-12T18:12:42Z","files":[],"files-timestamp":0,"id":322086,"love":0,"meta":[],"modified":"2023-01-12T18:20:34Z","name":"AI generated, Human directed","node-timestamp":"2023-01-12T18:20:34Z","parent":318374,"parents":[1,5,9,313060,318374],"path":"\/events\/ludum-dare\/52\/harvey-the-harvester\/ai-generated-human-directed","published":"2023-01-12T18:20:34Z","scope":"public","slug":"ai-generated-human-directed","subsubtype":"","subtype":"","type":"post","version":1004989},"node_metadata":{"n_key":"322086","n_urlkey":"400726","n_parent":"318374","n_path":"\/events\/ludum-dare\/52\/harvey-the-harvester\/ai-generated-human-directed","n_slug":"ai-generated-human-directed","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33138","n_created":"1673547162","n_modified":"1673547634","n_version":"1004989","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/harvey-the-harvester\/ai-generated-human-directed","text":"For my first 2D Jam game, I decided to leverage AI generated art.\n\nDoes it mean that I just prompted what I wanted in an art generator and that was it?\n\nOf course not! I started from several initial options, picked the ones I liked the most, used GIMP to select the parts that I wanted and then run through the AI again for refining. Here's for example the steps that took me to create the frames for the monsters:\n\n![Frame3.png](\/\/\/raw\/271\/8\/z\/5646e.png)\n![frame3 rescale.png](\/\/\/raw\/271\/8\/z\/5646f.png)\n![frame5.png](\/\/\/raw\/271\/8\/z\/56471.png)\n![Framebetter ritagliata.png](\/\/\/raw\/271\/8\/z\/56475.png)\n![Framebetter ritagliata AI2.png](\/\/\/raw\/271\/8\/z\/56476.png)\n\nRinse and repeat for all the assets needed for the game ;)\n\nDon't miss the opportunity to try it out: https:\/\/ldjam.com\/events\/ludum-dare\/52\/harvey-the-harvester","title":"AI generated, Human directed","wayback_source":[]}