Midnight Harvest Changlogs in versions 1.0.2 & 1.0.3

Hey there, with feedback and playtests we have done a bit of fixes on our game, taking care of some bugs and balance issues

Remember: You will have good seasons and bad seasons. You cannot control what comes out of those portals, only prepare for it. https://ldjam.com/events/ludum-dare/52/midnight-harverst

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Midnight Harvest v1.0.3 Changelog - Changed Gamepad Controls (see game info) - Fixed issues for cells timer not resetting Felonious eats there a plant - Fixed Player's Footsteps that could play while player is not trying to make a move - Health/stamina bars bugs fixed - Lowered Mouse Sensitivity - Watermelon balance (Increased Speed, Lowered boom force and Grow time) - Purple Greg Space Mission is no longer available - Increased Bullet yield of all plants - Lowered reload time on all plant ammo

Midnight Harvest v1.0.2 Changelog - Felonious (that big guy eating your plants) was leaving white drops now he is not... oh felonious.. - Farming (like the waiting for crops to grow and not killing enemies, not being a farmer) is now A WAY HARDER - Fixed guns not changing sound for different ammo type - AND THOSE ARE GREAT (written by Sound Designer) - Fixed music not progressing into more dynamic style depending on enemy numbers - AND THIS IS EVEN BETTER (disclaimer Composer is my friend, but it's great anyway) - FMOD logo is placed in the splash screen (licence stuff) - Fixed environmental sounds going silent after short time - Minor code cleaning