Easy ways to making music for games

just a curious thought. what do most of us use for making game music?

ableton? flstudio? anyone use browser based apps?

if i were to make 1 with prebuilt chords and other fancy gimmicks(for browser use) that helps creating music faster/better without any knowledge on theory at all(from what i can tell, most software still requires u to choose each key just to make a chord) would you be interested? basically you just need to click on a few different chord buttons and listen to see if you like it, then an arpeggiator to run through those selected notes(so you wont get a dissonant) for some inspiration. some of us might know what i’m talking about, some don’t.

i think those that has no idea how to make music at all(or doesn’t own an expensive software) would benefit? has this been made already? if so let me know in the comments.

like if you think you want it. just so i know.

Comments

Mantlair
20. Jul 2015 · 09:55 UTC
Check out Bosca Ceoil. I havent done any sensible music in it but its simply putting notes/drum hits on a timeline without any deep complex musicy bullshit which people uses to make awesome things. So i guess its what you want:P
mincrmatt12
20. Jul 2015 · 12:08 UTC
A great one that lets you into great detail on customization is Abundant Music, which is a browser based music generator that exports midi files (if you need a mp3, there are absolutely tons of online converters that work great) Here’s the link: abundant-music.com
Sumizome
20. Jul 2015 · 12:57 UTC
For simpler stuff, Sonic Pi is awesome and powerful enough (and programmer-friendly)…
Furyhunter
20. Jul 2015 · 20:47 UTC
Easily make music? That’s gonna be hard to find. You can randomly generate music from a few different tools, but you may not like the results.
Stuntddude
21. Jul 2015 · 18:59 UTC
I know this is exactly the answer you’re _not_ looking for, but hear me out. It seems like you’re too dead set on thinking of yourself as a “non-musician”. If you want to make games, and you want to make the music for them yourself, it can’t hurt to pick up a DAW and learn some basic music theory. Just like any other aspect of game development (art, programming, story, etc.) if you want to do it yourself, you need to learn the requisite skills. If that’s not an option, you could always find someone to make some music for you, or use stock music, or use an existing tool to randomly generate some for you.