{"author_link":"\/users\/davision","author_name":"davision","author_uid":"davision","comments":[],"epoch":1673629306,"event":"LD52","format":"md","ldjam_node_id":322239,"likes":8,"metadata":{"p_key":"171503","p_author":"davision","p_authorkey":"1001658","p_urlkey":"400799","p_title":"A look at character randomization","p_cat":"LDJam ","p_event":"LD52","p_time":"1673629306","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1001658","us_name":"davision","us_username":"davision","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":7,"author":1658,"body":"My game had quite a few nasty bugs on release which I have recently fixed but my biggest regret was that I didn't get to do more for the characters randomization sheets.\n\nHeads:\n![Heaasdasdds.jpg](\/\/\/raw\/a76\/z\/565e5.jpg)\nFaces:\n![Fasdaces.jpg](\/\/\/raw\/a76\/z\/565e6.jpg)\n\nThis was the bare minimum but suprisingly it allowed for quite a lot of variation by manipulating the textures in the shader with scaling and hue shifting.\n\nSince then I experimented with more. Adding rotation, disortion, offsets and background colors randomization. Still the same 2 heads and 2 faces though.\n![GrtzrtzIF.gif](\/\/\/raw\/a76\/z\/565e1.gif)\n\n\n\nAre you heading over to my game and invest your time for great funs in returns? \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/$320922\n\nThe only thing you have to do is to acknowledge that its Definitely Not a Pyramid Scheme! \n","comments":2,"comments-timestamp":"2023-01-15T15:40:59Z","created":"2023-01-13T16:48:03Z","files":[],"files-timestamp":0,"id":322239,"love":8,"love-timestamp":"2023-01-15T15:40:46Z","meta":[],"modified":"2023-01-15T15:40:59Z","name":"A look at character randomization","node-timestamp":"2023-01-13T17:02:25Z","parent":320922,"parents":[1,5,9,313060,320922],"path":"\/events\/ludum-dare\/52\/definitely-not-a-pyramid-scheme\/a-look-at-character-randomization","published":"2023-01-13T17:01:46Z","scope":"public","slug":"a-look-at-character-randomization","subsubtype":"","subtype":"","type":"post","version":1005684},"node_metadata":{"n_key":"322239","n_urlkey":"400799","n_parent":"320922","n_path":"\/events\/ludum-dare\/52\/definitely-not-a-pyramid-scheme\/a-look-at-character-randomization","n_slug":"a-look-at-character-randomizatio","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1658","n_created":"1673628483","n_modified":"1673797259","n_version":"1005684","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/definitely-not-a-pyramid-scheme\/a-look-at-character-randomization","text":"My game had quite a few nasty bugs on release which I have recently fixed but my biggest regret was that I didn't get to do more for the characters randomization sheets.\n\nHeads:\n![Heaasdasdds.jpg](\/\/\/raw\/a76\/z\/565e5.jpg)\nFaces:\n![Fasdaces.jpg](\/\/\/raw\/a76\/z\/565e6.jpg)\n\nThis was the bare minimum but suprisingly it allowed for quite a lot of variation by manipulating the textures in the shader with scaling and hue shifting.\n\nSince then I experimented with more. Adding rotation, disortion, offsets and background colors randomization. Still the same 2 heads and 2 faces though.\n![GrtzrtzIF.gif](\/\/\/raw\/a76\/z\/565e1.gif)\n\n\n\nAre you heading over to my game and invest your time for great funs in returns? \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/$320922\n\nThe only thing you have to do is to acknowledge that its Definitely Not a Pyramid Scheme! \n","title":"A look at character randomization","wayback_source":[]}