{"author_link":"\/users\/rocktavious","author_name":"Rocktavious","author_uid":"rocktavious","comments":[],"epoch":1673789855,"event":"LD52","format":"md","ldjam_node_id":322433,"likes":1,"metadata":{"p_key":"171603","p_author":"Rocktavious","p_authorkey":"1053841","p_urlkey":"400901","p_title":"It works!!!!","p_cat":"LDJam ","p_event":"LD52","p_time":"1673789855","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1053841","us_name":"Rocktavious","us_username":"rocktavious","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":2,"author":53841,"body":"So this game jam i got beat down by WebGL. :cry: We submitted our game on time with a macOS version that had been working during development so in the last hour of the jam we built WebGL because usually if standalone works its works in WebGL.  This was our biggest mistake.  Unfortunately we had converted alot of our common code to use async\/await in Unity and guess what - that doesn't work in WebGL.  :face_palm:  So on Friday after work I set out on the task of \"unconverting\" the code to just coroutines so the build would work.\n\nSo I'm writing this today to let everyone one - it finally loads in WebGL! :tada: \n\nSo please come play \"Root Guardian\" - A 3D Dungeon Crawler where you harvest the plants to craft better equipment and upgrades.  Thank you!\n\n![Screen Shot 2023-01-09 at 11.26.19 AM.png](\/\/\/raw\/152\/d\/z\/567b3.png)\n\nhttps:\/\/redowlgames.itch.io\/ld-52\n\n","comments":0,"created":"2023-01-15T13:31:12Z","files":[],"files-timestamp":0,"id":322433,"love":1,"love-timestamp":"2023-01-15T15:41:37Z","meta":[],"modified":"2023-01-15T15:41:37Z","name":"It works!!!!","node-timestamp":"2023-01-15T13:37:35Z","parent":314232,"parents":[1,5,9,313060,314232],"path":"\/events\/ludum-dare\/52\/red-owl-ld-52\/it-works","published":"2023-01-15T13:37:35Z","scope":"public","slug":"it-works","subsubtype":"","subtype":"","type":"post","version":1006536},"node_metadata":{"n_key":"322433","n_urlkey":"400901","n_parent":"314232","n_path":"\/events\/ludum-dare\/52\/red-owl-ld-52\/it-works","n_slug":"it-works","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53841","n_created":"1673789472","n_modified":"1673797297","n_version":"1006536","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/red-owl-ld-52\/it-works","text":"So this game jam i got beat down by WebGL. :cry: We submitted our game on time with a macOS version that had been working during development so in the last hour of the jam we built WebGL because usually if standalone works its works in WebGL.  This was our biggest mistake.  Unfortunately we had converted alot of our common code to use async\/await in Unity and guess what - that doesn't work in WebGL.  :face_palm:  So on Friday after work I set out on the task of \"unconverting\" the code to just coroutines so the build would work.\n\nSo I'm writing this today to let everyone one - it finally loads in WebGL! :tada: \n\nSo please come play \"Root Guardian\" - A 3D Dungeon Crawler where you harvest the plants to craft better equipment and upgrades.  Thank you!\n\n![Screen Shot 2023-01-09 at 11.26.19 AM.png](\/\/\/raw\/152\/d\/z\/567b3.png)\n\nhttps:\/\/redowlgames.itch.io\/ld-52\n\n","title":"It works!!!!","wayback_source":[]}