{"author_link":"\/users\/frozenfire92","author_name":"frozenfire92","author_uid":"frozenfire92","comments":[],"epoch":1673794012,"event":"LD52","format":"md","ldjam_node_id":322438,"likes":9,"metadata":{"p_key":"171605","p_author":"frozenfire92","p_authorkey":"1006646","p_urlkey":"400903","p_title":"Some thoughts on getting ratings","p_cat":"LDJam ","p_event":"LD52","p_time":"1673794012","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1006646","us_name":"frozenfire92","us_username":"frozenfire92","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":7,"author":6646,"body":"A few things I've noticed this jam that has frustrated me (and likely made me go rate someone else)\n\n1. Don't compress with a tool that isn't built into operating systems (7zip, winrar, etc). EVERY operating system can decompress .zip files by default, use that instead\n2. Make a web build! The amount of Unity\/Godot games I see that don't make a web build is sad. Those engines make it incredibly easy to do so (and you'll get way more people playing\/rating by doing so)\n3. If your game does need to be downloaded, take care to clean up your project so the compressed build isn't half a gigabyte. Also consider posting a video\/screenshots for those who aren't able to download\n\nLooking forward to playing some more games! If you are in need of ratings leave a comment and I can try and get to yours :smile: ","comments":7,"comments-timestamp":"2023-01-15T21:17:16Z","created":"2023-01-15T14:41:35Z","files":[],"files-timestamp":0,"id":322438,"love":9,"love-timestamp":"2023-01-16T06:49:29Z","meta":[],"modified":"2023-01-16T06:49:29Z","name":"Some thoughts on getting ratings","node-timestamp":"2023-01-15T16:19:00Z","parent":316763,"parents":[1,5,9,313060,316763],"path":"\/events\/ludum-dare\/52\/nightmare-containment\/some-thoughts-on-getting-ratings","published":"2023-01-15T14:46:52Z","scope":"public","slug":"some-thoughts-on-getting-ratings","subsubtype":"","subtype":"","type":"post","version":1006593},"node_metadata":{"n_key":"322438","n_urlkey":"400903","n_parent":"316763","n_path":"\/events\/ludum-dare\/52\/nightmare-containment\/some-thoughts-on-getting-ratings","n_slug":"some-thoughts-on-getting-ratings","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6646","n_created":"1673793695","n_modified":"1673851769","n_version":"1006593","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/nightmare-containment\/some-thoughts-on-getting-ratings","text":"A few things I've noticed this jam that has frustrated me (and likely made me go rate someone else)\n\n1. Don't compress with a tool that isn't built into operating systems (7zip, winrar, etc). EVERY operating system can decompress .zip files by default, use that instead\n2. Make a web build! The amount of Unity\/Godot games I see that don't make a web build is sad. Those engines make it incredibly easy to do so (and you'll get way more people playing\/rating by doing so)\n3. If your game does need to be downloaded, take care to clean up your project so the compressed build isn't half a gigabyte. Also consider posting a video\/screenshots for those who aren't able to download\n\nLooking forward to playing some more games! If you are in need of ratings leave a comment and I can try and get to yours :smile: ","title":"Some thoughts on getting ratings","wayback_source":[]}