{"author_link":"\/users\/rockford","author_name":"rockford","author_uid":"rockford","comments":[],"epoch":1673810046,"event":"LD52","format":"md","ldjam_node_id":322468,"likes":3,"metadata":{"p_key":"171613","p_author":"rockford","p_authorkey":"1316239","p_urlkey":"400911","p_title":"Made with Monogame","p_cat":"LDJam ","p_event":"LD52","p_time":"1673810046","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1316239","us_name":"rockford","us_username":"rockford","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":316239,"body":"![Capture d'\u00e9cran 2023-01-08 17.45.33.png](\/\/\/raw\/f43\/d4\/z\/567dc.png)\n\nToday I'd like to share about the (not) engine I used.\n\nDespite its retro aspect, I coded all my game with pure C# using the Monogame framework.\n\nThis is not made with any engine or a virtual console.\n(the pixel aspect is a design choice, and I used a virtual console to create the gfx and export as PNG)\n\nI like pure programming, and state of the art game frameworks with just a gameloop, some API to draw textures and get inputs from the player.\n\nI invite you to test, use and support Monogame (https:\/\/www.monogame.net\/) which is an amazing game framework, cross platform (I'm currently working on a Nintendo Switch project) and providing high performances!\n\nI'm stuck with 27 votes for my game. And I got amazing feedback!\n\nSo please consider to play, explode chickens and vote:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/the-gluten-farm","comments":0,"created":"2023-01-15T19:08:59Z","files":[],"files-timestamp":0,"id":322468,"love":3,"love-timestamp":"2023-04-28T21:32:37Z","meta":[],"modified":"2023-04-28T21:32:37Z","name":"Made with Monogame","node-timestamp":"2023-01-15T19:15:25Z","parent":316247,"parents":[1,5,9,313060,316247],"path":"\/events\/ludum-dare\/52\/the-gluten-farm\/made-with-monogame","published":"2023-01-15T19:14:06Z","scope":"public","slug":"made-with-monogame","subsubtype":"","subtype":"","type":"post","version":1006645},"node_metadata":{"n_key":"322468","n_urlkey":"400911","n_parent":"316247","n_path":"\/events\/ludum-dare\/52\/the-gluten-farm\/made-with-monogame","n_slug":"made-with-monogame","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"316239","n_created":"1673809739","n_modified":"1682717557","n_version":"1006645","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/the-gluten-farm\/made-with-monogame","text":"![Capture d'\u00e9cran 2023-01-08 17.45.33.png](\/\/\/raw\/f43\/d4\/z\/567dc.png)\n\nToday I'd like to share about the (not) engine I used.\n\nDespite its retro aspect, I coded all my game with pure C# using the Monogame framework.\n\nThis is not made with any engine or a virtual console.\n(the pixel aspect is a design choice, and I used a virtual console to create the gfx and export as PNG)\n\nI like pure programming, and state of the art game frameworks with just a gameloop, some API to draw textures and get inputs from the player.\n\nI invite you to test, use and support Monogame (https:\/\/www.monogame.net\/) which is an amazing game framework, cross platform (I'm currently working on a Nintendo Switch project) and providing high performances!\n\nI'm stuck with 27 votes for my game. And I got amazing feedback!\n\nSo please consider to play, explode chickens and vote:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/52\/the-gluten-farm","title":"Made with Monogame","wayback_source":[]}