{"author_link":"\/users\/judjudson","author_name":"JudJudson","author_uid":"judjudson","comments":[],"epoch":1673828181,"event":"LD52","format":"md","ldjam_node_id":322496,"likes":10,"metadata":{"p_key":"171626","p_author":"JudJudson","p_authorkey":"1186983","p_urlkey":"400924","p_title":"Man it feels bad to have an easily fixable user complaint.","p_cat":"LDJam ","p_event":"LD52","p_time":"1673828181","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1186983","us_name":"JudJudson","us_username":"judjudson","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":1,"author":186983,"body":"The number one issue people have had with our game is the collision with plant pots. It\u2019s cause they have square colliders instead of round ones, so they are extremely unforgiving: catch the corner of your collider on them and you slam to a halt. I even tried to make them circular, but I accidentally changed the trigger for the plants that is used to harvest and not the actual collision box. I assumed that the same issue was happening, just that when part of the player\u2019s box collider hit part of the circle it was now stopping. \n\nBut apparently, I just didn\u2019t change the actual collider for player collision. So I\u2019m watching people say that they liked it all except for a few critical errors from me and I feel like I let my team down. I\u2019m so proud of everything they\u2019ve made and it was a truly wonderful experience working with them. I know it\u2019s harsh, and I should forgive myself for making the mistake, but I can\u2019t help but feel like the weakest link as a result. ","comments":15,"comments-timestamp":"2023-01-16T15:14:49Z","created":"2023-01-16T00:12:27Z","files":[],"files-timestamp":0,"id":322496,"love":10,"love-timestamp":"2023-01-16T16:16:14Z","meta":[],"modified":"2023-01-16T16:16:14Z","name":"Man it feels bad to have an easily fixable user complaint.","node-timestamp":"2023-01-16T00:16:21Z","parent":316716,"parents":[1,5,9,313060,316716],"path":"\/events\/ludum-dare\/52\/n-o-a-s\/man-it-feels-bad-to-have-an-easily-fixable-user-complaint","published":"2023-01-16T00:16:21Z","scope":"public","slug":"man-it-feels-bad-to-have-an-easily-fixable-user-complaint","subsubtype":"","subtype":"","type":"post","version":1006764},"node_metadata":{"n_key":"322496","n_urlkey":"400924","n_parent":"316716","n_path":"\/events\/ludum-dare\/52\/n-o-a-s\/man-it-feels-bad-to-have-an-easily-fixable-user-complaint","n_slug":"man-it-feels-bad-to-have-an-easi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"186983","n_created":"1673827947","n_modified":"1673885774","n_version":"1006764","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/n-o-a-s\/man-it-feels-bad-to-have-an-easily-fixable-user-complaint","text":"The number one issue people have had with our game is the collision with plant pots. It\u2019s cause they have square colliders instead of round ones, so they are extremely unforgiving: catch the corner of your collider on them and you slam to a halt. I even tried to make them circular, but I accidentally changed the trigger for the plants that is used to harvest and not the actual collision box. I assumed that the same issue was happening, just that when part of the player\u2019s box collider hit part of the circle it was now stopping. \n\nBut apparently, I just didn\u2019t change the actual collider for player collision. So I\u2019m watching people say that they liked it all except for a few critical errors from me and I feel like I let my team down. I\u2019m so proud of everything they\u2019ve made and it was a truly wonderful experience working with them. I know it\u2019s harsh, and I should forgive myself for making the mistake, but I can\u2019t help but feel like the weakest link as a result. ","title":"Man it feels bad to have an easily fixable user complaint.","wayback_source":[]}