Accessibility for Colour Blind

One of the up and downsides of such a minimal graphics style is that it is easy and cheap to just throw there accent colours to differentiate things from each other. In Elonkorjuu it was all that separates victim from enemy for example. And that is fine as long as you can see all the colours of spectrum. I noticed that while LD52 version of game is playable for every type of colour blindess there is (health bar maybe bit hard to see though) apart from monochromatism, updated character roster of post jam smudges lines between different types

It seems for example red-green colour blind Ghost (White) will be indistinguishable from Victim (Cyan), very fatal error to do in game. Top is regular palette, bottom is simulated Protan.

ProtanNoGrade.png

But as it is so simplistic colour scheme, I think we will be able to create easy colour blind mode with "Colour Look Up Table". Just one click bool to enable colour grading. I designed palette that should works for everyone. Might not be most visually pleasing, but it seems to do the job. Optimal would be to let user decide all colours, but I think this is good enough for such a small game.

Top is Regular, Second row is colour graded colour blind mode and rest are simulations of what c.blind mode will be look like with different kinds of colour visions.

Demo.png