{"author_link":"\/users\/mactinite","author_name":"mactinite","author_uid":"mactinite","comments":[],"epoch":1673903623,"event":"LD52","format":"md","ldjam_node_id":322577,"likes":1,"metadata":{"p_key":"171657","p_author":"mactinite","p_authorkey":"1000086","p_urlkey":"400956","p_title":"Thanks for playing Underworld Management!!","p_cat":"LDJam ","p_event":"LD52","p_time":"1673903623","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1000086","us_name":"mactinite","us_username":"mactinite","event_start":"1672963200","event_key":"116","event_name":"Ludum Dare 52"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":313060,"_trust":7,"author":86,"body":"Thank you to everyone for participating in this ludum dare and also for playing and rating my game, [Underworld Management](https:\/\/ldjam.com\/events\/ludum-dare\/52\/underworld-management)! \n\nEvery time I participate in ludum dare I try to push myself to try new approaches to game design and development. This time my focus was on **intuitive gameplay** and **tutorialization**. I think I managed to create a game that can be picked up by anyone and was able to dabble my toes in to some light tutorialization, something that I have never attempted before.\n\nThis time, I also tried a new art style. Heavily borrowing from games like *Don't Starve* and *Cult of the Lamb* I think it turned out great:\n\n![UnderworldMGMT_Screen 1 (2).png](\/\/\/raw\/65\/z\/568c9.png)\n\nPairing a hand-drawn style with 2D billboards in a 3D world - it was pretty freeing to step outside of the pixel art and 3d-modeling realms, though it took a while to really nail down the process. I could further improve this process with the 2D animation package and 2D bone-based animations.\n\nUnity has some weird workarounds to get the look I was going for. Shadows for sprites required checking boxes in debug mode and writing a special shader. Using 2D physics forced me onto an x\/y grid, which was difficult to navigate in-editor. In hindsight I think I would have started with a 3D URP project and 3D physics, instead of sprites and 2D physics.\n\nAll in all, I think this was a great project that really taught me some great new strategies for future projects and future ludum dare events. I hope that you will take the time to try it out and give me some feedback!\n\nThanks again for a wonderful Ludum Dare!!\n\n[Play Underworld Management](https:\/\/ldjam.com\/events\/ludum-dare\/52\/underworld-management)\n\n","comments":0,"created":"2023-01-16T20:57:57Z","files":[],"files-timestamp":0,"id":322577,"love":1,"love-timestamp":"2023-01-16T22:36:22Z","meta":[],"modified":"2023-01-16T22:36:22Z","name":"Thanks for playing Underworld Management!!","node-timestamp":"2023-01-16T21:13:43Z","parent":316019,"parents":[1,5,9,313060,316019],"path":"\/events\/ludum-dare\/52\/underworld-management\/thanks-for-playing-underworld-management","published":"2023-01-16T21:13:43Z","scope":"public","slug":"thanks-for-playing-underworld-management","subsubtype":"","subtype":"","type":"post","version":1007059},"node_metadata":{"n_key":"322577","n_urlkey":"400956","n_parent":"316019","n_path":"\/events\/ludum-dare\/52\/underworld-management\/thanks-for-playing-underworld-management","n_slug":"thanks-for-playing-underworld-ma","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"86","n_created":"1673902677","n_modified":"1673908582","n_version":"1007059","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/52\/underworld-management\/thanks-for-playing-underworld-management","text":"Thank you to everyone for participating in this ludum dare and also for playing and rating my game, [Underworld Management](https:\/\/ldjam.com\/events\/ludum-dare\/52\/underworld-management)! \n\nEvery time I participate in ludum dare I try to push myself to try new approaches to game design and development. This time my focus was on **intuitive gameplay** and **tutorialization**. I think I managed to create a game that can be picked up by anyone and was able to dabble my toes in to some light tutorialization, something that I have never attempted before.\n\nThis time, I also tried a new art style. Heavily borrowing from games like *Don't Starve* and *Cult of the Lamb* I think it turned out great:\n\n![UnderworldMGMT_Screen 1 (2).png](\/\/\/raw\/65\/z\/568c9.png)\n\nPairing a hand-drawn style with 2D billboards in a 3D world - it was pretty freeing to step outside of the pixel art and 3d-modeling realms, though it took a while to really nail down the process. I could further improve this process with the 2D animation package and 2D bone-based animations.\n\nUnity has some weird workarounds to get the look I was going for. Shadows for sprites required checking boxes in debug mode and writing a special shader. Using 2D physics forced me onto an x\/y grid, which was difficult to navigate in-editor. In hindsight I think I would have started with a 3D URP project and 3D physics, instead of sprites and 2D physics.\n\nAll in all, I think this was a great project that really taught me some great new strategies for future projects and future ludum dare events. I hope that you will take the time to try it out and give me some feedback!\n\nThanks again for a wonderful Ludum Dare!!\n\n[Play Underworld Management](https:\/\/ldjam.com\/events\/ludum-dare\/52\/underworld-management)\n\n","title":"Thanks for playing Underworld Management!!","wayback_source":[]}